Struct CreateApplicationFluentBuilder

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pub struct CreateApplicationFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateApplication.

Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other software, and configures the settings to run it.

Before you create an application, upload your application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see Getting Started in the Amazon GameLift Streams Developer Guide.

Make sure that your files in the Amazon S3 bucket are the correct version you want to use. If you change the files at a later time, you will need to create a new Amazon GameLift Streams application.

If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to INITIALIZED. When an application reaches READY status, you can use the application to set up stream groups and start streams. To track application status, call GetApplication.

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impl CreateApplicationFluentBuilder

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pub fn as_input(&self) -> &CreateApplicationInputBuilder

Access the CreateApplication as a reference.

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pub async fn send( self, ) -> Result<CreateApplicationOutput, SdkError<CreateApplicationError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<CreateApplicationOutput, CreateApplicationError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn description(self, input: impl Into<String>) -> Self

A human-readable label for the application. You can update this value later.

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pub fn set_description(self, input: Option<String>) -> Self

A human-readable label for the application. You can update this value later.

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pub fn get_description(&self) -> &Option<String>

A human-readable label for the application. You can update this value later.

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pub fn runtime_environment(self, input: RuntimeEnvironment) -> Self

Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

A runtime environment can be one of the following:

  • For Linux applications

    • Ubuntu 22.04 LTS (Type=UBUNTU, Version=22_04_LTS)

  • For Windows applications

    • Microsoft Windows Server 2022 Base (Type=WINDOWS, Version=2022)

    • Proton 8.0-5 (Type=PROTON, Version=20241007)

    • Proton 8.0-2c (Type=PROTON, Version=20230704)

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pub fn set_runtime_environment(self, input: Option<RuntimeEnvironment>) -> Self

Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

A runtime environment can be one of the following:

  • For Linux applications

    • Ubuntu 22.04 LTS (Type=UBUNTU, Version=22_04_LTS)

  • For Windows applications

    • Microsoft Windows Server 2022 Base (Type=WINDOWS, Version=2022)

    • Proton 8.0-5 (Type=PROTON, Version=20241007)

    • Proton 8.0-2c (Type=PROTON, Version=20230704)

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pub fn get_runtime_environment(&self) -> &Option<RuntimeEnvironment>

Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.

A runtime environment can be one of the following:

  • For Linux applications

    • Ubuntu 22.04 LTS (Type=UBUNTU, Version=22_04_LTS)

  • For Windows applications

    • Microsoft Windows Server 2022 Base (Type=WINDOWS, Version=2022)

    • Proton 8.0-5 (Type=PROTON, Version=20241007)

    • Proton 8.0-2c (Type=PROTON, Version=20230704)

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pub fn executable_path(self, input: impl Into<String>) -> Self

The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in ApplicationSourceUri.

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pub fn set_executable_path(self, input: Option<String>) -> Self

The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in ApplicationSourceUri.

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pub fn get_executable_path(&self) -> &Option<String>

The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in ApplicationSourceUri.

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pub fn application_source_uri(self, input: impl Into<String>) -> Self

The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.

This value is immutable. To designate a different content location, create a new application.

The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.

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pub fn set_application_source_uri(self, input: Option<String>) -> Self

The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.

This value is immutable. To designate a different content location, create a new application.

The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.

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pub fn get_application_source_uri(&self) -> &Option<String>

The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.

This value is immutable. To designate a different content location, create a new application.

The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.

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pub fn application_log_paths(self, input: impl Into<String>) -> Self

Appends an item to ApplicationLogPaths.

To override the contents of this collection use set_application_log_paths.

Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

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pub fn set_application_log_paths(self, input: Option<Vec<String>>) -> Self

Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

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pub fn get_application_log_paths(&self) -> &Option<Vec<String>>

Locations of log files that your content generates during a stream session. Enter path values that are relative to the ApplicationSourceUri location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in ApplicationLogOutputUri at the end of a stream session. To retrieve stored log files, call GetStreamSession and get the LogFileLocationUri.

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pub fn application_log_output_uri(self, input: impl Into<String>) -> Self

An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.

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pub fn set_application_log_output_uri(self, input: Option<String>) -> Self

An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.

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pub fn get_application_log_output_uri(&self) -> &Option<String>

An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more ApplicationLogPaths.

The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see Application log bucket permission policy in the Amazon GameLift Streams Developer Guide.

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pub fn tags(self, k: impl Into<String>, v: impl Into<String>) -> Self

Adds a key-value pair to Tags.

To override the contents of this collection use set_tags.

A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.

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pub fn set_tags(self, input: Option<HashMap<String, String>>) -> Self

A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.

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pub fn get_tags(&self) -> &Option<HashMap<String, String>>

A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.

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pub fn client_token(self, input: impl Into<String>) -> Self

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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pub fn set_client_token(self, input: Option<String>) -> Self

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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pub fn get_client_token(&self) -> &Option<String>

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

Trait Implementations§

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impl Clone for CreateApplicationFluentBuilder

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fn clone(&self) -> CreateApplicationFluentBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateApplicationFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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