#[non_exhaustive]pub struct LocationConfigurationBuilder { /* private fields */ }Expand description
A builder for LocationConfiguration.
Implementations§
Source§impl LocationConfigurationBuilder
impl LocationConfigurationBuilder
Sourcepub fn location_name(self, input: impl Into<String>) -> Self
pub fn location_name(self, input: impl Into<String>) -> Self
A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn set_location_name(self, input: Option<String>) -> Self
pub fn set_location_name(self, input: Option<String>) -> Self
A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn get_location_name(&self) -> &Option<String>
pub fn get_location_name(&self) -> &Option<String>
A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn always_on_capacity(self, input: i32) -> Self
pub fn always_on_capacity(self, input: i32) -> Self
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
Sourcepub fn set_always_on_capacity(self, input: Option<i32>) -> Self
pub fn set_always_on_capacity(self, input: Option<i32>) -> Self
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
Sourcepub fn get_always_on_capacity(&self) -> &Option<i32>
pub fn get_always_on_capacity(&self) -> &Option<i32>
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
Sourcepub fn on_demand_capacity(self, input: i32) -> Self
pub fn on_demand_capacity(self, input: i32) -> Self
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Sourcepub fn set_on_demand_capacity(self, input: Option<i32>) -> Self
pub fn set_on_demand_capacity(self, input: Option<i32>) -> Self
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Sourcepub fn get_on_demand_capacity(&self) -> &Option<i32>
pub fn get_on_demand_capacity(&self) -> &Option<i32>
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Sourcepub fn build(self) -> Result<LocationConfiguration, BuildError>
pub fn build(self) -> Result<LocationConfiguration, BuildError>
Consumes the builder and constructs a LocationConfiguration.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for LocationConfigurationBuilder
impl Clone for LocationConfigurationBuilder
Source§fn clone(&self) -> LocationConfigurationBuilder
fn clone(&self) -> LocationConfigurationBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for LocationConfigurationBuilder
impl Debug for LocationConfigurationBuilder
Source§impl Default for LocationConfigurationBuilder
impl Default for LocationConfigurationBuilder
Source§fn default() -> LocationConfigurationBuilder
fn default() -> LocationConfigurationBuilder
Source§impl PartialEq for LocationConfigurationBuilder
impl PartialEq for LocationConfigurationBuilder
Source§fn eq(&self, other: &LocationConfigurationBuilder) -> bool
fn eq(&self, other: &LocationConfigurationBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for LocationConfigurationBuilder
Auto Trait Implementations§
impl Freeze for LocationConfigurationBuilder
impl RefUnwindSafe for LocationConfigurationBuilder
impl Send for LocationConfigurationBuilder
impl Sync for LocationConfigurationBuilder
impl Unpin for LocationConfigurationBuilder
impl UnwindSafe for LocationConfigurationBuilder
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