StartStreamSessionFluentBuilder

Struct StartStreamSessionFluentBuilder 

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pub struct StartStreamSessionFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to StartStreamSession.

This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows:

  1. Prerequisites:

    • You must have a stream group in ACTIVE state

    • You must have idle or on-demand capacity in a stream group in the location you want to stream from

    • You must have at least one application associated to the stream group (use AssociateApplications if needed)

  2. Start stream request:

    • Your backend server calls StartStreamSession to initiate connection

    • Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream

    • Session transitions to ACTIVATING status

  3. Placement completion:

    • If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to ACTIVE status and StartStreamSession returns stream connection information

    • If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to ERROR status and StartStreamSession returns a StatusReason of placementTimeout

  4. Connection completion:

    • Provide the new connection information to the requesting client

    • Client must establish connection within ConnectionTimeoutSeconds (specified in StartStreamSession parameters)

    • Session terminates automatically if client fails to connect in time

For more information about the stream session lifecycle, see Stream sessions in the Amazon GameLift Streams Developer Guide.

Timeouts to be aware of that affect a stream session:

  • Placement timeout: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:

    • Always-on capacity: 75 seconds

    • On-demand capacity:

      • Linux/Proton runtimes: 90 seconds

      • Windows runtime: 10 minutes

  • Connection timeout: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in ACTIVE status, or reconnect to a stream session in PENDING_CLIENT_RECONNECTION status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by ConnectionTimeoutSeconds in the StartStreamSession parameters.

  • Idle timeout: A stream session will be terminated if no user input has been received for 60 minutes.

  • Maximum session length: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by SessionLengthSeconds in the StartStreamSession parameters.

To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.

For stream groups that have multiple locations, provide a set of locations ordered by priority using a Locations parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.

To reconnect to a stream session after a client disconnects or loses connection, use CreateStreamSessionConnection.

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impl StartStreamSessionFluentBuilder

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pub fn as_input(&self) -> &StartStreamSessionInputBuilder

Access the StartStreamSession as a reference.

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pub async fn send( self, ) -> Result<StartStreamSessionOutput, SdkError<StartStreamSessionError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<StartStreamSessionOutput, StartStreamSessionError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn client_token(self, input: impl Into<String>) -> Self

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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pub fn set_client_token(self, input: Option<String>) -> Self

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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pub fn get_client_token(&self) -> &Option<String>

A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.

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pub fn description(self, input: impl Into<String>) -> Self

A human-readable label for the stream session. You can update this value later.

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pub fn set_description(self, input: Option<String>) -> Self

A human-readable label for the stream session. You can update this value later.

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pub fn get_description(&self) -> &Option<String>

A human-readable label for the stream session. You can update this value later.

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pub fn identifier(self, input: impl Into<String>) -> Self

The stream group to run this stream session with.

This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID: sg-1AB2C3De4.

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pub fn set_identifier(self, input: Option<String>) -> Self

The stream group to run this stream session with.

This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID: sg-1AB2C3De4.

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pub fn get_identifier(&self) -> &Option<String>

The stream group to run this stream session with.

This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4. Example ID: sg-1AB2C3De4.

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pub fn protocol(self, input: Protocol) -> Self

The data transport protocol to use for the stream session.

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pub fn set_protocol(self, input: Option<Protocol>) -> Self

The data transport protocol to use for the stream session.

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pub fn get_protocol(&self) -> &Option<Protocol>

The data transport protocol to use for the stream session.

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pub fn signal_request(self, input: impl Into<String>) -> Self

A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.

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pub fn set_signal_request(self, input: Option<String>) -> Self

A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.

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pub fn get_signal_request(&self) -> &Option<String>

A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.

Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using CreateStreamSessionConnection.

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pub fn application_identifier(self, input: impl Into<String>) -> Self

An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.

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pub fn set_application_identifier(self, input: Option<String>) -> Self

An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.

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pub fn get_application_identifier(&self) -> &Option<String>

An Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6. Example ID: a-9ZY8X7Wv6.

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pub fn user_id(self, input: impl Into<String>) -> Self

An opaque, unique identifier for an end-user, defined by the developer.

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pub fn set_user_id(self, input: Option<String>) -> Self

An opaque, unique identifier for an end-user, defined by the developer.

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pub fn get_user_id(&self) -> &Option<String>

An opaque, unique identifier for an end-user, defined by the developer.

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pub fn locations(self, input: impl Into<String>) -> Self

Appends an item to Locations.

To override the contents of this collection use set_locations.

A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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pub fn set_locations(self, input: Option<Vec<String>>) -> Self

A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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pub fn get_locations(&self) -> &Option<Vec<String>>

A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, us-east-1. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location.

For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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pub fn connection_timeout_seconds(self, input: i32) -> Self

Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.

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pub fn set_connection_timeout_seconds(self, input: Option<i32>) -> Self

Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.

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pub fn get_connection_timeout_seconds(&self) -> &Option<i32>

Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches ACTIVE state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.

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pub fn session_length_seconds(self, input: i32) -> Self

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).

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pub fn set_session_length_seconds(self, input: Option<i32>) -> Self

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).

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pub fn get_session_length_seconds(&self) -> &Option<i32>

The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).

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pub fn additional_launch_args(self, input: impl Into<String>) -> Self

Appends an item to AdditionalLaunchArgs.

To override the contents of this collection use set_additional_launch_args.

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

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pub fn set_additional_launch_args(self, input: Option<Vec<String>>) -> Self

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

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pub fn get_additional_launch_args(&self) -> &Option<Vec<String>>

A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

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pub fn additional_environment_variables( self, k: impl Into<String>, v: impl Into<String>, ) -> Self

Adds a key-value pair to AdditionalEnvironmentVariables.

To override the contents of this collection use set_additional_environment_variables.

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

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pub fn set_additional_environment_variables( self, input: Option<HashMap<String, String>>, ) -> Self

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

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pub fn get_additional_environment_variables( &self, ) -> &Option<HashMap<String, String>>

A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.

If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.

AdditionalEnvironmentVariables and AdditionalLaunchArgs have similar purposes. AdditionalEnvironmentVariables passes data using environment variables; while AdditionalLaunchArgs passes data using command-line arguments.

Trait Implementations§

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impl Clone for StartStreamSessionFluentBuilder

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fn clone(&self) -> StartStreamSessionFluentBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StartStreamSessionFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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