#[non_exhaustive]pub struct CreateStreamGroupInput {
pub description: Option<String>,
pub stream_class: Option<StreamClass>,
pub default_application_identifier: Option<String>,
pub location_configurations: Option<Vec<LocationConfiguration>>,
pub tags: Option<HashMap<String, String>>,
pub client_token: Option<String>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.description: Option<String>
A descriptive label for the stream group.
stream_class: Option<StreamClass>
The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available:
A stream class can be one of the following:
-
gen5n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen5n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen5n_ultra
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen4n_ultra
(NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
default_application_identifier: Option<String>
The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in READY
status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
If you do not link an application when you create a stream group, you will need to link one later, before you can start streaming, using AssociateApplications.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
location_configurations: Option<Vec<LocationConfiguration>>
A set of one or more locations and the streaming capacity for each location.
A list of labels to assign to the new stream group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.
client_token: Option<String>
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
Implementations§
Source§impl CreateStreamGroupInput
impl CreateStreamGroupInput
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
A descriptive label for the stream group.
Sourcepub fn stream_class(&self) -> Option<&StreamClass>
pub fn stream_class(&self) -> Option<&StreamClass>
The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available:
A stream class can be one of the following:
-
gen5n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen5n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen5n_ultra
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_win2022
(NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
-
gen4n_high
(NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM
-
Tenancy: Supports up to 2 concurrent stream sessions
-
-
gen4n_ultra
(NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.-
Reference resolution: 1080p
-
Reference frame rate: 60 fps
-
Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM
-
Tenancy: Supports 1 concurrent stream session
-
Sourcepub fn default_application_identifier(&self) -> Option<&str>
pub fn default_application_identifier(&self) -> Option<&str>
The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in READY
status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
If you do not link an application when you create a stream group, you will need to link one later, before you can start streaming, using AssociateApplications.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn location_configurations(&self) -> &[LocationConfiguration]
pub fn location_configurations(&self) -> &[LocationConfiguration]
A set of one or more locations and the streaming capacity for each location.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_configurations.is_none()
.
A list of labels to assign to the new stream group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. You can use TagResource to add tags, UntagResource to remove tags, and ListTagsForResource to view tags on existing resources.
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
Source§impl CreateStreamGroupInput
impl CreateStreamGroupInput
Sourcepub fn builder() -> CreateStreamGroupInputBuilder
pub fn builder() -> CreateStreamGroupInputBuilder
Creates a new builder-style object to manufacture CreateStreamGroupInput
.
Trait Implementations§
Source§impl Clone for CreateStreamGroupInput
impl Clone for CreateStreamGroupInput
Source§fn clone(&self) -> CreateStreamGroupInput
fn clone(&self) -> CreateStreamGroupInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateStreamGroupInput
impl Debug for CreateStreamGroupInput
Source§impl PartialEq for CreateStreamGroupInput
impl PartialEq for CreateStreamGroupInput
impl StructuralPartialEq for CreateStreamGroupInput
Auto Trait Implementations§
impl Freeze for CreateStreamGroupInput
impl RefUnwindSafe for CreateStreamGroupInput
impl Send for CreateStreamGroupInput
impl Sync for CreateStreamGroupInput
impl Unpin for CreateStreamGroupInput
impl UnwindSafe for CreateStreamGroupInput
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