aws_sdk_gamelift/operation/create_vpc_peering_connection/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_output::CreateVpcPeeringConnectionOutputBuilder;
3
4pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_input::CreateVpcPeeringConnectionInputBuilder;
5
6impl crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.create_vpc_peering_connection();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `CreateVpcPeeringConnection`.
24///
25/// <p><b>This API works with the following fleet types:</b> EC2</p>
26/// <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift Servers fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift Servers fleets. You cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
27/// <p>Before calling this operation to establish the peering connection, you first need to use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.</p>
28/// <p>To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success or failure using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a> .</p>
29/// <p><b>Related actions</b></p>
30/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a></p>
31#[derive(::std::clone::Clone, ::std::fmt::Debug)]
32pub struct CreateVpcPeeringConnectionFluentBuilder {
33    handle: ::std::sync::Arc<crate::client::Handle>,
34    inner: crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder,
35    config_override: ::std::option::Option<crate::config::Builder>,
36}
37impl
38    crate::client::customize::internal::CustomizableSend<
39        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
40        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
41    > for CreateVpcPeeringConnectionFluentBuilder
42{
43    fn send(
44        self,
45        config_override: crate::config::Builder,
46    ) -> crate::client::customize::internal::BoxFuture<
47        crate::client::customize::internal::SendResult<
48            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
49            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
50        >,
51    > {
52        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
53    }
54}
55impl CreateVpcPeeringConnectionFluentBuilder {
56    /// Creates a new `CreateVpcPeeringConnectionFluentBuilder`.
57    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
58        Self {
59            handle,
60            inner: ::std::default::Default::default(),
61            config_override: ::std::option::Option::None,
62        }
63    }
64    /// Access the CreateVpcPeeringConnection as a reference.
65    pub fn as_input(&self) -> &crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder {
66        &self.inner
67    }
68    /// Sends the request and returns the response.
69    ///
70    /// If an error occurs, an `SdkError` will be returned with additional details that
71    /// can be matched against.
72    ///
73    /// By default, any retryable failures will be retried twice. Retry behavior
74    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
75    /// set when configuring the client.
76    pub async fn send(
77        self,
78    ) -> ::std::result::Result<
79        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
80        ::aws_smithy_runtime_api::client::result::SdkError<
81            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
82            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
83        >,
84    > {
85        let input = self
86            .inner
87            .build()
88            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
89        let runtime_plugins = crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnection::operation_runtime_plugins(
90            self.handle.runtime_plugins.clone(),
91            &self.handle.conf,
92            self.config_override,
93        );
94        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnection::orchestrate(&runtime_plugins, input).await
95    }
96
97    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
98    pub fn customize(
99        self,
100    ) -> crate::client::customize::CustomizableOperation<
101        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
102        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
103        Self,
104    > {
105        crate::client::customize::CustomizableOperation::new(self)
106    }
107    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
108        self.set_config_override(::std::option::Option::Some(config_override.into()));
109        self
110    }
111
112    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
113        self.config_override = config_override;
114        self
115    }
116    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
117    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
118        self.inner = self.inner.fleet_id(input.into());
119        self
120    }
121    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
122    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
123        self.inner = self.inner.set_fleet_id(input);
124        self
125    }
126    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
127    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
128        self.inner.get_fleet_id()
129    }
130    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
131    pub fn peer_vpc_aws_account_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
132        self.inner = self.inner.peer_vpc_aws_account_id(input.into());
133        self
134    }
135    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
136    pub fn set_peer_vpc_aws_account_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
137        self.inner = self.inner.set_peer_vpc_aws_account_id(input);
138        self
139    }
140    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
141    pub fn get_peer_vpc_aws_account_id(&self) -> &::std::option::Option<::std::string::String> {
142        self.inner.get_peer_vpc_aws_account_id()
143    }
144    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
145    pub fn peer_vpc_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
146        self.inner = self.inner.peer_vpc_id(input.into());
147        self
148    }
149    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
150    pub fn set_peer_vpc_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
151        self.inner = self.inner.set_peer_vpc_id(input);
152        self
153    }
154    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
155    pub fn get_peer_vpc_id(&self) -> &::std::option::Option<::std::string::String> {
156        self.inner.get_peer_vpc_id()
157    }
158}