#[non_exhaustive]pub struct MatchedPlayerSession {
pub player_id: Option<String>,
pub player_session_id: Option<String>,
}
Expand description
Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.
When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_id: Option<String>
A unique identifier for a player
player_session_id: Option<String>
A unique identifier for a player session
Implementations§
Source§impl MatchedPlayerSession
impl MatchedPlayerSession
Sourcepub fn builder() -> MatchedPlayerSessionBuilder
pub fn builder() -> MatchedPlayerSessionBuilder
Creates a new builder-style object to manufacture MatchedPlayerSession
.
Trait Implementations§
Source§impl Clone for MatchedPlayerSession
impl Clone for MatchedPlayerSession
Source§fn clone(&self) -> MatchedPlayerSession
fn clone(&self) -> MatchedPlayerSession
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for MatchedPlayerSession
impl Debug for MatchedPlayerSession
Source§impl PartialEq for MatchedPlayerSession
impl PartialEq for MatchedPlayerSession
impl StructuralPartialEq for MatchedPlayerSession
Auto Trait Implementations§
impl Freeze for MatchedPlayerSession
impl RefUnwindSafe for MatchedPlayerSession
impl Send for MatchedPlayerSession
impl Sync for MatchedPlayerSession
impl Unpin for MatchedPlayerSession
impl UnwindSafe for MatchedPlayerSession
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