#[non_exhaustive]pub struct GameServerContainerGroupCounts {
pub pending: Option<i32>,
pub active: Option<i32>,
pub idle: Option<i32>,
pub terminating: Option<i32>,
}
Expand description
The number and status of game server container groups that are deployed across a container fleet. Combine this count with the number of server processes that each game server container group runs to learn how many game sessions the fleet is capable of hosting concurrently. For example, if a fleet has 50 game server container groups, and the game server container in each group runs 1 game server process, then the fleet has the capacity to run host 50 game sessions at a time.
Returned by: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html, https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.pending: Option<i32>
The number of container groups that are starting up but haven't yet registered.
active: Option<i32>
The number of container groups that have active game sessions.
idle: Option<i32>
The number of container groups that have no active game sessions.
terminating: Option<i32>
The number of container groups that are in the process of shutting down.
Implementations§
Source§impl GameServerContainerGroupCounts
impl GameServerContainerGroupCounts
Sourcepub fn pending(&self) -> Option<i32>
pub fn pending(&self) -> Option<i32>
The number of container groups that are starting up but haven't yet registered.
Sourcepub fn active(&self) -> Option<i32>
pub fn active(&self) -> Option<i32>
The number of container groups that have active game sessions.
Sourcepub fn idle(&self) -> Option<i32>
pub fn idle(&self) -> Option<i32>
The number of container groups that have no active game sessions.
Sourcepub fn terminating(&self) -> Option<i32>
pub fn terminating(&self) -> Option<i32>
The number of container groups that are in the process of shutting down.
Source§impl GameServerContainerGroupCounts
impl GameServerContainerGroupCounts
Sourcepub fn builder() -> GameServerContainerGroupCountsBuilder
pub fn builder() -> GameServerContainerGroupCountsBuilder
Creates a new builder-style object to manufacture GameServerContainerGroupCounts
.
Trait Implementations§
Source§impl Clone for GameServerContainerGroupCounts
impl Clone for GameServerContainerGroupCounts
Source§fn clone(&self) -> GameServerContainerGroupCounts
fn clone(&self) -> GameServerContainerGroupCounts
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl PartialEq for GameServerContainerGroupCounts
impl PartialEq for GameServerContainerGroupCounts
Source§fn eq(&self, other: &GameServerContainerGroupCounts) -> bool
fn eq(&self, other: &GameServerContainerGroupCounts) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for GameServerContainerGroupCounts
Auto Trait Implementations§
impl Freeze for GameServerContainerGroupCounts
impl RefUnwindSafe for GameServerContainerGroupCounts
impl Send for GameServerContainerGroupCounts
impl Sync for GameServerContainerGroupCounts
impl Unpin for GameServerContainerGroupCounts
impl UnwindSafe for GameServerContainerGroupCounts
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