FleetDeployment

Struct FleetDeployment 

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#[non_exhaustive]
pub struct FleetDeployment { pub deployment_id: Option<String>, pub fleet_id: Option<String>, pub game_server_binary_arn: Option<String>, pub rollback_game_server_binary_arn: Option<String>, pub per_instance_binary_arn: Option<String>, pub rollback_per_instance_binary_arn: Option<String>, pub deployment_status: Option<DeploymentStatus>, pub deployment_configuration: Option<DeploymentConfiguration>, pub creation_time: Option<DateTime>, }
Expand description

Describes a container fleet deployment with updates to the fleet.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§deployment_id: Option<String>

A unique identifier for the deployment.

§fleet_id: Option<String>

A unique identifier for the container fleet.

§game_server_binary_arn: Option<String>

The unique identifier for the version of the game server container group definition that is being deployed.

§rollback_game_server_binary_arn: Option<String>

The unique identifier for the version of the game server container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

§per_instance_binary_arn: Option<String>

The unique identifier for the version of the per-instance container group definition that is being deployed.

§rollback_per_instance_binary_arn: Option<String>

The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

§deployment_status: Option<DeploymentStatus>

The status of fleet deployment activity in the location.

  • IN_PROGRESS -- The deployment is in progress.

  • IMPAIRED -- The deployment failed and the fleet has some impaired containers.

  • COMPLETE -- The deployment has completed successfully.

  • ROLLBACK_IN_PROGRESS -- The deployment failed and rollback has been initiated.

  • ROLLBACK_IN_COMPLETE -- The deployment failed and rollback has been completed.

  • CANCELLED -- The deployment was cancelled.

§deployment_configuration: Option<DeploymentConfiguration>

Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Implementations§

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impl FleetDeployment

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pub fn deployment_id(&self) -> Option<&str>

A unique identifier for the deployment.

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the container fleet.

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pub fn game_server_binary_arn(&self) -> Option<&str>

The unique identifier for the version of the game server container group definition that is being deployed.

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pub fn rollback_game_server_binary_arn(&self) -> Option<&str>

The unique identifier for the version of the game server container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

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pub fn per_instance_binary_arn(&self) -> Option<&str>

The unique identifier for the version of the per-instance container group definition that is being deployed.

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pub fn rollback_per_instance_binary_arn(&self) -> Option<&str>

The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

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pub fn deployment_status(&self) -> Option<&DeploymentStatus>

The status of fleet deployment activity in the location.

  • IN_PROGRESS -- The deployment is in progress.

  • IMPAIRED -- The deployment failed and the fleet has some impaired containers.

  • COMPLETE -- The deployment has completed successfully.

  • ROLLBACK_IN_PROGRESS -- The deployment failed and rollback has been initiated.

  • ROLLBACK_IN_COMPLETE -- The deployment failed and rollback has been completed.

  • CANCELLED -- The deployment was cancelled.

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pub fn deployment_configuration(&self) -> Option<&DeploymentConfiguration>

Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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impl FleetDeployment

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pub fn builder() -> FleetDeploymentBuilder

Creates a new builder-style object to manufacture FleetDeployment.

Trait Implementations§

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impl Clone for FleetDeployment

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fn clone(&self) -> FleetDeployment

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FleetDeployment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FleetDeployment

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fn eq(&self, other: &FleetDeployment) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FleetDeployment

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