ContainerFleet

Struct ContainerFleet 

Source
#[non_exhaustive]
pub struct ContainerFleet {
Show 22 fields pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub fleet_role_arn: Option<String>, pub game_server_container_group_definition_name: Option<String>, pub game_server_container_group_definition_arn: Option<String>, pub per_instance_container_group_definition_name: Option<String>, pub per_instance_container_group_definition_arn: Option<String>, pub instance_connection_port_range: Option<ConnectionPortRange>, pub instance_inbound_permissions: Option<Vec<IpPermission>>, pub game_server_container_groups_per_instance: Option<i32>, pub maximum_game_server_container_groups_per_instance: Option<i32>, pub instance_type: Option<String>, pub billing_type: Option<ContainerFleetBillingType>, pub description: Option<String>, pub creation_time: Option<DateTime>, pub metric_groups: Option<Vec<String>>, pub new_game_session_protection_policy: Option<ProtectionPolicy>, pub game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>, pub status: Option<ContainerFleetStatus>, pub deployment_details: Option<DeploymentDetails>, pub log_configuration: Option<LogConfiguration>, pub location_attributes: Option<Vec<ContainerFleetLocationAttributes>>,
}
Expand description

Describes an Amazon GameLift Servers managed container fleet.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the container fleet to retrieve.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

§fleet_role_arn: Option<String>

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See Set up an IAM service role. This fleet property can't be changed.

§game_server_container_group_definition_name: Option<String>

The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

§game_server_container_group_definition_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

§per_instance_container_group_definition_name: Option<String>

The name of the fleet's per-instance container group definition.

§per_instance_container_group_definition_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

§instance_connection_port_range: Option<ConnectionPortRange>

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

§instance_inbound_permissions: Option<Vec<IpPermission>>

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

§game_server_container_groups_per_instance: Option<i32>

The number of times to replicate the game server container group on each fleet instance.

§maximum_game_server_container_groups_per_instance: Option<i32>

The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

§instance_type: Option<String>

The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

§billing_type: Option<ContainerFleetBillingType>

Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. You can't update this fleet property.

By default, this property is set to ON_DEMAND.

§description: Option<String>

A meaningful description of the container fleet.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§metric_groups: Option<Vec<String>>

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

§new_game_session_protection_policy: Option<ProtectionPolicy>

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

§game_session_creation_limit_policy: Option<GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

§status: Option<ContainerFleetStatus>

The current status of the container fleet.

  • PENDING -- A new container fleet has been requested.

  • CREATING -- A new container fleet resource is being created.

  • CREATED -- A new container fleet resource has been created. No fleet instances have been deployed.

  • ACTIVATING -- New container fleet instances are being deployed.

  • ACTIVE -- The container fleet has been deployed and is ready to host game sessions.

  • UPDATING -- Updates to the container fleet is being updated. A deployment is in progress.

§deployment_details: Option<DeploymentDetails>

Information about the most recent deployment for the container fleet.

§log_configuration: Option<LogConfiguration>

The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

§location_attributes: Option<Vec<ContainerFleetLocationAttributes>>

Information about the container fleet's remote locations where fleet instances are deployed.

Implementations§

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impl ContainerFleet

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the container fleet to retrieve.

Source

pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

Source

pub fn fleet_role_arn(&self) -> Option<&str>

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See Set up an IAM service role. This fleet property can't be changed.

Source

pub fn game_server_container_group_definition_name(&self) -> Option<&str>

The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

Source

pub fn game_server_container_group_definition_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

Source

pub fn per_instance_container_group_definition_name(&self) -> Option<&str>

The name of the fleet's per-instance container group definition.

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pub fn per_instance_container_group_definition_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

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pub fn instance_connection_port_range(&self) -> Option<&ConnectionPortRange>

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

Source

pub fn instance_inbound_permissions(&self) -> &[IpPermission]

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_inbound_permissions.is_none().

Source

pub fn game_server_container_groups_per_instance(&self) -> Option<i32>

The number of times to replicate the game server container group on each fleet instance.

Source

pub fn maximum_game_server_container_groups_per_instance(&self) -> Option<i32>

The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

Source

pub fn instance_type(&self) -> Option<&str>

The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

Source

pub fn billing_type(&self) -> Option<&ContainerFleetBillingType>

Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. You can't update this fleet property.

By default, this property is set to ON_DEMAND.

Source

pub fn description(&self) -> Option<&str>

A meaningful description of the container fleet.

Source

pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Source

pub fn metric_groups(&self) -> &[String]

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .metric_groups.is_none().

Source

pub fn new_game_session_protection_policy(&self) -> Option<&ProtectionPolicy>

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

Source

pub fn game_session_creation_limit_policy( &self, ) -> Option<&GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

Source

pub fn status(&self) -> Option<&ContainerFleetStatus>

The current status of the container fleet.

  • PENDING -- A new container fleet has been requested.

  • CREATING -- A new container fleet resource is being created.

  • CREATED -- A new container fleet resource has been created. No fleet instances have been deployed.

  • ACTIVATING -- New container fleet instances are being deployed.

  • ACTIVE -- The container fleet has been deployed and is ready to host game sessions.

  • UPDATING -- Updates to the container fleet is being updated. A deployment is in progress.

Source

pub fn deployment_details(&self) -> Option<&DeploymentDetails>

Information about the most recent deployment for the container fleet.

Source

pub fn log_configuration(&self) -> Option<&LogConfiguration>

The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

Source

pub fn location_attributes(&self) -> &[ContainerFleetLocationAttributes]

Information about the container fleet's remote locations where fleet instances are deployed.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_attributes.is_none().

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impl ContainerFleet

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pub fn builder() -> ContainerFleetBuilder

Creates a new builder-style object to manufacture ContainerFleet.

Trait Implementations§

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impl Clone for ContainerFleet

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fn clone(&self) -> ContainerFleet

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContainerFleet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ContainerFleet

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fn eq(&self, other: &ContainerFleet) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ContainerFleet

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The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,