Build

Struct Build 

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#[non_exhaustive]
pub struct Build { pub build_id: Option<String>, pub build_arn: Option<String>, pub name: Option<String>, pub version: Option<String>, pub status: Option<BuildStatus>, pub size_on_disk: Option<i64>, pub operating_system: Option<OperatingSystem>, pub creation_time: Option<DateTime>, pub server_sdk_version: Option<String>, }
Expand description

Properties describing a custom game build.

All APIs by task

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§build_id: Option<String>

A unique identifier for the build.

§build_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift build ARN, the resource ID matches the BuildId value.

§name: Option<String>

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

§version: Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique.

§status: Option<BuildStatus>

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

§size_on_disk: Option<i64>

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

§operating_system: Option<OperatingSystem>

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§server_sdk_version: Option<String>

The Amazon GameLift Servers Server SDK version used to develop your game server.

Implementations§

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impl Build

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pub fn build_id(&self) -> Option<&str>

A unique identifier for the build.

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pub fn build_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift build ARN, the resource ID matches the BuildId value.

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pub fn name(&self) -> Option<&str>

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

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pub fn version(&self) -> Option<&str>

Version information that is associated with a build or script. Version strings do not need to be unique.

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pub fn status(&self) -> Option<&BuildStatus>

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

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pub fn size_on_disk(&self) -> Option<i64>

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

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pub fn operating_system(&self) -> Option<&OperatingSystem>

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn server_sdk_version(&self) -> Option<&str>

The Amazon GameLift Servers Server SDK version used to develop your game server.

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impl Build

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pub fn builder() -> BuildBuilder

Creates a new builder-style object to manufacture Build.

Trait Implementations§

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impl Clone for Build

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fn clone(&self) -> Build

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Build

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Build

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fn eq(&self, other: &Build) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Build

Auto Trait Implementations§

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impl Freeze for Build

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impl RefUnwindSafe for Build

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impl Send for Build

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impl Sync for Build

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impl Unpin for Build

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impl UnwindSafe for Build

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