#[non_exhaustive]pub struct PlayerLatencyPolicyBuilder { /* private fields */ }
Expand description
A builder for PlayerLatencyPolicy
.
Implementations§
Source§impl PlayerLatencyPolicyBuilder
impl PlayerLatencyPolicyBuilder
Sourcepub fn maximum_individual_player_latency_milliseconds(self, input: i32) -> Self
pub fn maximum_individual_player_latency_milliseconds(self, input: i32) -> Self
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Sourcepub fn set_maximum_individual_player_latency_milliseconds(
self,
input: Option<i32>,
) -> Self
pub fn set_maximum_individual_player_latency_milliseconds( self, input: Option<i32>, ) -> Self
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Sourcepub fn get_maximum_individual_player_latency_milliseconds(&self) -> &Option<i32>
pub fn get_maximum_individual_player_latency_milliseconds(&self) -> &Option<i32>
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Sourcepub fn policy_duration_seconds(self, input: i32) -> Self
pub fn policy_duration_seconds(self, input: i32) -> Self
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Sourcepub fn set_policy_duration_seconds(self, input: Option<i32>) -> Self
pub fn set_policy_duration_seconds(self, input: Option<i32>) -> Self
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Sourcepub fn get_policy_duration_seconds(&self) -> &Option<i32>
pub fn get_policy_duration_seconds(&self) -> &Option<i32>
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Sourcepub fn build(self) -> PlayerLatencyPolicy
pub fn build(self) -> PlayerLatencyPolicy
Consumes the builder and constructs a PlayerLatencyPolicy
.
Trait Implementations§
Source§impl Clone for PlayerLatencyPolicyBuilder
impl Clone for PlayerLatencyPolicyBuilder
Source§fn clone(&self) -> PlayerLatencyPolicyBuilder
fn clone(&self) -> PlayerLatencyPolicyBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for PlayerLatencyPolicyBuilder
impl Debug for PlayerLatencyPolicyBuilder
Source§impl Default for PlayerLatencyPolicyBuilder
impl Default for PlayerLatencyPolicyBuilder
Source§fn default() -> PlayerLatencyPolicyBuilder
fn default() -> PlayerLatencyPolicyBuilder
impl StructuralPartialEq for PlayerLatencyPolicyBuilder
Auto Trait Implementations§
impl Freeze for PlayerLatencyPolicyBuilder
impl RefUnwindSafe for PlayerLatencyPolicyBuilder
impl Send for PlayerLatencyPolicyBuilder
impl Sync for PlayerLatencyPolicyBuilder
impl Unpin for PlayerLatencyPolicyBuilder
impl UnwindSafe for PlayerLatencyPolicyBuilder
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