#[non_exhaustive]pub struct MatchmakingRuleSetBuilder { /* private fields */ }
Expand description
A builder for MatchmakingRuleSet
.
Implementations§
Source§impl MatchmakingRuleSetBuilder
impl MatchmakingRuleSetBuilder
Sourcepub fn rule_set_name(self, input: impl Into<String>) -> Self
pub fn rule_set_name(self, input: impl Into<String>) -> Self
A unique identifier for the matchmaking rule set
Sourcepub fn set_rule_set_name(self, input: Option<String>) -> Self
pub fn set_rule_set_name(self, input: Option<String>) -> Self
A unique identifier for the matchmaking rule set
Sourcepub fn get_rule_set_name(&self) -> &Option<String>
pub fn get_rule_set_name(&self) -> &Option<String>
A unique identifier for the matchmaking rule set
Sourcepub fn rule_set_arn(self, input: impl Into<String>) -> Self
pub fn rule_set_arn(self, input: impl Into<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
Sourcepub fn set_rule_set_arn(self, input: Option<String>) -> Self
pub fn set_rule_set_arn(self, input: Option<String>) -> Self
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
Sourcepub fn get_rule_set_arn(&self) -> &Option<String>
pub fn get_rule_set_arn(&self) -> &Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
Sourcepub fn rule_set_body(self, input: impl Into<String>) -> Self
pub fn rule_set_body(self, input: impl Into<String>) -> Self
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
This field is required.Sourcepub fn set_rule_set_body(self, input: Option<String>) -> Self
pub fn set_rule_set_body(self, input: Option<String>) -> Self
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
Sourcepub fn get_rule_set_body(&self) -> &Option<String>
pub fn get_rule_set_body(&self) -> &Option<String>
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
Sourcepub fn creation_time(self, input: DateTime) -> Self
pub fn creation_time(self, input: DateTime) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn set_creation_time(self, input: Option<DateTime>) -> Self
pub fn set_creation_time(self, input: Option<DateTime>) -> Self
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn get_creation_time(&self) -> &Option<DateTime>
pub fn get_creation_time(&self) -> &Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Sourcepub fn build(self) -> MatchmakingRuleSet
pub fn build(self) -> MatchmakingRuleSet
Consumes the builder and constructs a MatchmakingRuleSet
.
Trait Implementations§
Source§impl Clone for MatchmakingRuleSetBuilder
impl Clone for MatchmakingRuleSetBuilder
Source§fn clone(&self) -> MatchmakingRuleSetBuilder
fn clone(&self) -> MatchmakingRuleSetBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for MatchmakingRuleSetBuilder
impl Debug for MatchmakingRuleSetBuilder
Source§impl Default for MatchmakingRuleSetBuilder
impl Default for MatchmakingRuleSetBuilder
Source§fn default() -> MatchmakingRuleSetBuilder
fn default() -> MatchmakingRuleSetBuilder
impl StructuralPartialEq for MatchmakingRuleSetBuilder
Auto Trait Implementations§
impl Freeze for MatchmakingRuleSetBuilder
impl RefUnwindSafe for MatchmakingRuleSetBuilder
impl Send for MatchmakingRuleSetBuilder
impl Sync for MatchmakingRuleSetBuilder
impl Unpin for MatchmakingRuleSetBuilder
impl UnwindSafe for MatchmakingRuleSetBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);