InstanceBuilder

Struct InstanceBuilder 

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#[non_exhaustive]
pub struct InstanceBuilder { /* private fields */ }
Expand description

A builder for Instance.

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impl InstanceBuilder

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the fleet that the instance belongs to.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the fleet that the instance belongs to.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the fleet that the instance belongs to.

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pub fn fleet_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

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pub fn set_fleet_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

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pub fn get_fleet_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

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pub fn instance_id(self, input: impl Into<String>) -> Self

A unique identifier for the instance.

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pub fn set_instance_id(self, input: Option<String>) -> Self

A unique identifier for the instance.

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pub fn get_instance_id(&self) -> &Option<String>

A unique identifier for the instance.

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pub fn ip_address(self, input: impl Into<String>) -> Self

IP address that is assigned to the instance.

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pub fn set_ip_address(self, input: Option<String>) -> Self

IP address that is assigned to the instance.

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pub fn get_ip_address(&self) -> &Option<String>

IP address that is assigned to the instance.

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pub fn dns_name(self, input: impl Into<String>) -> Self

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

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pub fn set_dns_name(self, input: Option<String>) -> Self

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

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pub fn get_dns_name(&self) -> &Option<String>

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

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pub fn operating_system(self, input: OperatingSystem) -> Self

Operating system that is running on this EC2 instance.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self

Operating system that is running on this EC2 instance.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn get_operating_system(&self) -> &Option<OperatingSystem>

Operating system that is running on this EC2 instance.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn type(self, input: Ec2InstanceType) -> Self

EC2 instance type that defines the computing resources of this instance.

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pub fn set_type(self, input: Option<Ec2InstanceType>) -> Self

EC2 instance type that defines the computing resources of this instance.

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pub fn get_type(&self) -> &Option<Ec2InstanceType>

EC2 instance type that defines the computing resources of this instance.

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pub fn status(self, input: InstanceStatus) -> Self

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift Servers that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

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pub fn set_status(self, input: Option<InstanceStatus>) -> Self

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift Servers that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

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pub fn get_status(&self) -> &Option<InstanceStatus>

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift Servers that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

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pub fn creation_time(self, input: DateTime) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn set_creation_time(self, input: Option<DateTime>) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn get_creation_time(&self) -> &Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn location(self, input: impl Into<String>) -> Self

The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

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pub fn set_location(self, input: Option<String>) -> Self

The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

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pub fn get_location(&self) -> &Option<String>

The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

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pub fn build(self) -> Instance

Consumes the builder and constructs a Instance.

Trait Implementations§

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impl Clone for InstanceBuilder

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fn clone(&self) -> InstanceBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InstanceBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InstanceBuilder

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fn default() -> InstanceBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for InstanceBuilder

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fn eq(&self, other: &InstanceBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for InstanceBuilder

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