pub struct UpdateGameSessionQueueFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateGameSessionQueue
.
Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
Learn more
Implementations§
Source§impl UpdateGameSessionQueueFluentBuilder
impl UpdateGameSessionQueueFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateGameSessionQueueInputBuilder
pub fn as_input(&self) -> &UpdateGameSessionQueueInputBuilder
Access the UpdateGameSessionQueue as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateGameSessionQueueOutput, SdkError<UpdateGameSessionQueueError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateGameSessionQueueOutput, SdkError<UpdateGameSessionQueueError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateGameSessionQueueOutput, UpdateGameSessionQueueError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateGameSessionQueueOutput, UpdateGameSessionQueueError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Sourcepub fn timeout_in_seconds(self, input: i32) -> Self
pub fn timeout_in_seconds(self, input: i32) -> Self
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Sourcepub fn set_timeout_in_seconds(self, input: Option<i32>) -> Self
pub fn set_timeout_in_seconds(self, input: Option<i32>) -> Self
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Sourcepub fn get_timeout_in_seconds(&self) -> &Option<i32>
pub fn get_timeout_in_seconds(&self) -> &Option<i32>
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Sourcepub fn player_latency_policies(self, input: PlayerLatencyPolicy) -> Self
pub fn player_latency_policies(self, input: PlayerLatencyPolicy) -> Self
Appends an item to PlayerLatencyPolicies
.
To override the contents of this collection use set_player_latency_policies
.
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.
Sourcepub fn set_player_latency_policies(
self,
input: Option<Vec<PlayerLatencyPolicy>>,
) -> Self
pub fn set_player_latency_policies( self, input: Option<Vec<PlayerLatencyPolicy>>, ) -> Self
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.
Sourcepub fn get_player_latency_policies(&self) -> &Option<Vec<PlayerLatencyPolicy>>
pub fn get_player_latency_policies(&self) -> &Option<Vec<PlayerLatencyPolicy>>
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.
Sourcepub fn destinations(self, input: GameSessionQueueDestination) -> Self
pub fn destinations(self, input: GameSessionQueueDestination) -> Self
Appends an item to Destinations
.
To override the contents of this collection use set_destinations
.
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
Sourcepub fn set_destinations(
self,
input: Option<Vec<GameSessionQueueDestination>>,
) -> Self
pub fn set_destinations( self, input: Option<Vec<GameSessionQueueDestination>>, ) -> Self
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
Sourcepub fn get_destinations(&self) -> &Option<Vec<GameSessionQueueDestination>>
pub fn get_destinations(&self) -> &Option<Vec<GameSessionQueueDestination>>
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
Sourcepub fn filter_configuration(self, input: FilterConfiguration) -> Self
pub fn filter_configuration(self, input: FilterConfiguration) -> Self
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
Sourcepub fn set_filter_configuration(
self,
input: Option<FilterConfiguration>,
) -> Self
pub fn set_filter_configuration( self, input: Option<FilterConfiguration>, ) -> Self
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
Sourcepub fn get_filter_configuration(&self) -> &Option<FilterConfiguration>
pub fn get_filter_configuration(&self) -> &Option<FilterConfiguration>
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
Sourcepub fn priority_configuration(self, input: PriorityConfiguration) -> Self
pub fn priority_configuration(self, input: PriorityConfiguration) -> Self
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
Sourcepub fn set_priority_configuration(
self,
input: Option<PriorityConfiguration>,
) -> Self
pub fn set_priority_configuration( self, input: Option<PriorityConfiguration>, ) -> Self
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
Sourcepub fn get_priority_configuration(&self) -> &Option<PriorityConfiguration>
pub fn get_priority_configuration(&self) -> &Option<PriorityConfiguration>
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
Sourcepub fn custom_event_data(self, input: impl Into<String>) -> Self
pub fn custom_event_data(self, input: impl Into<String>) -> Self
Information to be added to all events that are related to this game session queue.
Sourcepub fn set_custom_event_data(self, input: Option<String>) -> Self
pub fn set_custom_event_data(self, input: Option<String>) -> Self
Information to be added to all events that are related to this game session queue.
Sourcepub fn get_custom_event_data(&self) -> &Option<String>
pub fn get_custom_event_data(&self) -> &Option<String>
Information to be added to all events that are related to this game session queue.
Sourcepub fn notification_target(self, input: impl Into<String>) -> Self
pub fn notification_target(self, input: impl Into<String>) -> Self
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
Sourcepub fn set_notification_target(self, input: Option<String>) -> Self
pub fn set_notification_target(self, input: Option<String>) -> Self
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
Sourcepub fn get_notification_target(&self) -> &Option<String>
pub fn get_notification_target(&self) -> &Option<String>
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
Trait Implementations§
Source§impl Clone for UpdateGameSessionQueueFluentBuilder
impl Clone for UpdateGameSessionQueueFluentBuilder
Source§fn clone(&self) -> UpdateGameSessionQueueFluentBuilder
fn clone(&self) -> UpdateGameSessionQueueFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateGameSessionQueueFluentBuilder
impl !RefUnwindSafe for UpdateGameSessionQueueFluentBuilder
impl Send for UpdateGameSessionQueueFluentBuilder
impl Sync for UpdateGameSessionQueueFluentBuilder
impl Unpin for UpdateGameSessionQueueFluentBuilder
impl !UnwindSafe for UpdateGameSessionQueueFluentBuilder
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