#[non_exhaustive]pub struct TerminateGameSessionInputBuilder { /* private fields */ }
Expand description
A builder for TerminateGameSessionInput
.
Implementations§
Source§impl TerminateGameSessionInputBuilder
impl TerminateGameSessionInputBuilder
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:
.
Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:
.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:
.
Sourcepub fn termination_mode(self, input: TerminationMode) -> Self
pub fn termination_mode(self, input: TerminationMode) -> Self
The method to use to terminate the game session. Available methods include:
-
TRIGGER_ON_PROCESS_TERMINATE
– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()
callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminate
method, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding()
, which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding()
, the game session termination won't conclude successfully. -
FORCE_TERMINATE
– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
Sourcepub fn set_termination_mode(self, input: Option<TerminationMode>) -> Self
pub fn set_termination_mode(self, input: Option<TerminationMode>) -> Self
The method to use to terminate the game session. Available methods include:
-
TRIGGER_ON_PROCESS_TERMINATE
– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()
callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminate
method, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding()
, which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding()
, the game session termination won't conclude successfully. -
FORCE_TERMINATE
– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
Sourcepub fn get_termination_mode(&self) -> &Option<TerminationMode>
pub fn get_termination_mode(&self) -> &Option<TerminationMode>
The method to use to terminate the game session. Available methods include:
-
TRIGGER_ON_PROCESS_TERMINATE
– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()
callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminate
method, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding()
, which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding()
, the game session termination won't conclude successfully. -
FORCE_TERMINATE
– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
Sourcepub fn build(self) -> Result<TerminateGameSessionInput, BuildError>
pub fn build(self) -> Result<TerminateGameSessionInput, BuildError>
Consumes the builder and constructs a TerminateGameSessionInput
.
Source§impl TerminateGameSessionInputBuilder
impl TerminateGameSessionInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<TerminateGameSessionOutput, SdkError<TerminateGameSessionError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<TerminateGameSessionOutput, SdkError<TerminateGameSessionError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for TerminateGameSessionInputBuilder
impl Clone for TerminateGameSessionInputBuilder
Source§fn clone(&self) -> TerminateGameSessionInputBuilder
fn clone(&self) -> TerminateGameSessionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for TerminateGameSessionInputBuilder
impl Default for TerminateGameSessionInputBuilder
Source§fn default() -> TerminateGameSessionInputBuilder
fn default() -> TerminateGameSessionInputBuilder
Source§impl PartialEq for TerminateGameSessionInputBuilder
impl PartialEq for TerminateGameSessionInputBuilder
Source§fn eq(&self, other: &TerminateGameSessionInputBuilder) -> bool
fn eq(&self, other: &TerminateGameSessionInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for TerminateGameSessionInputBuilder
Auto Trait Implementations§
impl Freeze for TerminateGameSessionInputBuilder
impl RefUnwindSafe for TerminateGameSessionInputBuilder
impl Send for TerminateGameSessionInputBuilder
impl Sync for TerminateGameSessionInputBuilder
impl Unpin for TerminateGameSessionInputBuilder
impl UnwindSafe for TerminateGameSessionInputBuilder
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