PutScalingPolicyInput

Struct PutScalingPolicyInput 

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#[non_exhaustive]
pub struct PutScalingPolicyInput { pub name: Option<String>, pub fleet_id: Option<String>, pub scaling_adjustment: Option<i32>, pub scaling_adjustment_type: Option<ScalingAdjustmentType>, pub threshold: Option<f64>, pub comparison_operator: Option<ComparisonOperatorType>, pub evaluation_periods: Option<i32>, pub metric_name: Option<MetricName>, pub policy_type: Option<PolicyType>, pub target_configuration: Option<TargetConfiguration>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§name: Option<String>

A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

§fleet_id: Option<String>

A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

§scaling_adjustment: Option<i32>

Amount of adjustment to make, based on the scaling adjustment type.

§scaling_adjustment_type: Option<ScalingAdjustmentType>

The type of adjustment to make to a fleet's instance count:

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

§threshold: Option<f64>

Metric value used to trigger a scaling event.

§comparison_operator: Option<ComparisonOperatorType>

Comparison operator to use when measuring the metric against the threshold value.

§evaluation_periods: Option<i32>

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

§metric_name: Option<MetricName>

Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift Servers with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.

  • ActiveGameSessions -- Game sessions that are currently running.

  • ActiveInstances -- Fleet instances that are currently running at least one game session.

  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

  • IdleInstances -- Active instances that are currently hosting zero game sessions.

  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

§policy_type: Option<PolicyType>

The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

§target_configuration: Option<TargetConfiguration>

An object that contains settings for a target-based scaling policy.

Implementations§

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impl PutScalingPolicyInput

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pub fn name(&self) -> Option<&str>

A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

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pub fn scaling_adjustment(&self) -> Option<i32>

Amount of adjustment to make, based on the scaling adjustment type.

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pub fn scaling_adjustment_type(&self) -> Option<&ScalingAdjustmentType>

The type of adjustment to make to a fleet's instance count:

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

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pub fn threshold(&self) -> Option<f64>

Metric value used to trigger a scaling event.

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pub fn comparison_operator(&self) -> Option<&ComparisonOperatorType>

Comparison operator to use when measuring the metric against the threshold value.

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pub fn evaluation_periods(&self) -> Option<i32>

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

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pub fn metric_name(&self) -> Option<&MetricName>

Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift Servers with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.

  • ActiveGameSessions -- Game sessions that are currently running.

  • ActiveInstances -- Fleet instances that are currently running at least one game session.

  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

  • IdleInstances -- Active instances that are currently hosting zero game sessions.

  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

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pub fn policy_type(&self) -> Option<&PolicyType>

The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

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pub fn target_configuration(&self) -> Option<&TargetConfiguration>

An object that contains settings for a target-based scaling policy.

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impl PutScalingPolicyInput

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pub fn builder() -> PutScalingPolicyInputBuilder

Creates a new builder-style object to manufacture PutScalingPolicyInput.

Trait Implementations§

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impl Clone for PutScalingPolicyInput

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fn clone(&self) -> PutScalingPolicyInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PutScalingPolicyInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for PutScalingPolicyInput

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fn eq(&self, other: &PutScalingPolicyInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PutScalingPolicyInput

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