#[non_exhaustive]pub struct ListGameServersOutput {
pub game_servers: Option<Vec<GameServer>>,
pub next_token: Option<String>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_servers: Option<Vec<GameServer>>
A collection of game server objects that match the request.
next_token: Option<String>
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Implementations§
Source§impl ListGameServersOutput
impl ListGameServersOutput
Sourcepub fn game_servers(&self) -> &[GameServer]
pub fn game_servers(&self) -> &[GameServer]
A collection of game server objects that match the request.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .game_servers.is_none()
.
Sourcepub fn next_token(&self) -> Option<&str>
pub fn next_token(&self) -> Option<&str>
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Source§impl ListGameServersOutput
impl ListGameServersOutput
Sourcepub fn builder() -> ListGameServersOutputBuilder
pub fn builder() -> ListGameServersOutputBuilder
Creates a new builder-style object to manufacture ListGameServersOutput
.
Trait Implementations§
Source§impl Clone for ListGameServersOutput
impl Clone for ListGameServersOutput
Source§fn clone(&self) -> ListGameServersOutput
fn clone(&self) -> ListGameServersOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ListGameServersOutput
impl Debug for ListGameServersOutput
Source§impl PartialEq for ListGameServersOutput
impl PartialEq for ListGameServersOutput
Source§impl RequestId for ListGameServersOutput
impl RequestId for ListGameServersOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for ListGameServersOutput
Auto Trait Implementations§
impl Freeze for ListGameServersOutput
impl RefUnwindSafe for ListGameServersOutput
impl Send for ListGameServersOutput
impl Sync for ListGameServersOutput
impl Unpin for ListGameServersOutput
impl UnwindSafe for ListGameServersOutput
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