#[non_exhaustive]pub struct DescribeGameSessionDetailsInput {
pub fleet_id: Option<String>,
pub game_session_id: Option<String>,
pub alias_id: Option<String>,
pub location: Option<String>,
pub status_filter: Option<String>,
pub limit: Option<i32>,
pub next_token: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.fleet_id: Option<String>A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.
game_session_id: Option<String>A unique identifier for the game session to retrieve.
alias_id: Option<String>A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.
location: Option<String>A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.
status_filter: Option<String>Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).
limit: Option<i32>The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
next_token: Option<String>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Implementations§
Source§impl DescribeGameSessionDetailsInput
impl DescribeGameSessionDetailsInput
Sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.
Sourcepub fn game_session_id(&self) -> Option<&str>
pub fn game_session_id(&self) -> Option<&str>
A unique identifier for the game session to retrieve.
Sourcepub fn alias_id(&self) -> Option<&str>
pub fn alias_id(&self) -> Option<&str>
A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.
Sourcepub fn location(&self) -> Option<&str>
pub fn location(&self) -> Option<&str>
A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.
Sourcepub fn status_filter(&self) -> Option<&str>
pub fn status_filter(&self) -> Option<&str>
Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).
Sourcepub fn limit(&self) -> Option<i32>
pub fn limit(&self) -> Option<i32>
The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.
Sourcepub fn next_token(&self) -> Option<&str>
pub fn next_token(&self) -> Option<&str>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Source§impl DescribeGameSessionDetailsInput
impl DescribeGameSessionDetailsInput
Sourcepub fn builder() -> DescribeGameSessionDetailsInputBuilder
pub fn builder() -> DescribeGameSessionDetailsInputBuilder
Creates a new builder-style object to manufacture DescribeGameSessionDetailsInput.
Trait Implementations§
Source§impl Clone for DescribeGameSessionDetailsInput
impl Clone for DescribeGameSessionDetailsInput
Source§fn clone(&self) -> DescribeGameSessionDetailsInput
fn clone(&self) -> DescribeGameSessionDetailsInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for DescribeGameSessionDetailsInput
impl PartialEq for DescribeGameSessionDetailsInput
Source§fn eq(&self, other: &DescribeGameSessionDetailsInput) -> bool
fn eq(&self, other: &DescribeGameSessionDetailsInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DescribeGameSessionDetailsInput
Auto Trait Implementations§
impl Freeze for DescribeGameSessionDetailsInput
impl RefUnwindSafe for DescribeGameSessionDetailsInput
impl Send for DescribeGameSessionDetailsInput
impl Sync for DescribeGameSessionDetailsInput
impl Unpin for DescribeGameSessionDetailsInput
impl UnwindSafe for DescribeGameSessionDetailsInput
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