#[non_exhaustive]pub struct CreateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_queue: Option<GameSessionQueue>
An object that describes the newly created game session queue.
Implementations§
source§impl CreateGameSessionQueueOutput
impl CreateGameSessionQueueOutput
sourcepub fn game_session_queue(&self) -> Option<&GameSessionQueue>
pub fn game_session_queue(&self) -> Option<&GameSessionQueue>
An object that describes the newly created game session queue.
source§impl CreateGameSessionQueueOutput
impl CreateGameSessionQueueOutput
sourcepub fn builder() -> CreateGameSessionQueueOutputBuilder
pub fn builder() -> CreateGameSessionQueueOutputBuilder
Creates a new builder-style object to manufacture CreateGameSessionQueueOutput
.
Trait Implementations§
source§impl Clone for CreateGameSessionQueueOutput
impl Clone for CreateGameSessionQueueOutput
source§fn clone(&self) -> CreateGameSessionQueueOutput
fn clone(&self) -> CreateGameSessionQueueOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CreateGameSessionQueueOutput
impl Debug for CreateGameSessionQueueOutput
source§impl PartialEq for CreateGameSessionQueueOutput
impl PartialEq for CreateGameSessionQueueOutput
source§fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RequestId for CreateGameSessionQueueOutput
impl RequestId for CreateGameSessionQueueOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for CreateGameSessionQueueOutput
Auto Trait Implementations§
impl Freeze for CreateGameSessionQueueOutput
impl RefUnwindSafe for CreateGameSessionQueueOutput
impl Send for CreateGameSessionQueueOutput
impl Sync for CreateGameSessionQueueOutput
impl Unpin for CreateGameSessionQueueOutput
impl UnwindSafe for CreateGameSessionQueueOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.