#[non_exhaustive]
pub struct CreateFleetOutput { pub fleet_attributes: Option<FleetAttributes>, pub location_states: Option<Vec<LocationState>>, /* private fields */ }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_attributes: Option<FleetAttributes>

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

§location_states: Option<Vec<LocationState>>

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

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impl CreateFleetOutput

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pub fn fleet_attributes(&self) -> Option<&FleetAttributes>

The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

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pub fn location_states(&self) -> &[LocationState]

The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_states.is_none().

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impl CreateFleetOutput

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pub fn builder() -> CreateFleetOutputBuilder

Creates a new builder-style object to manufacture CreateFleetOutput.

Trait Implementations§

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impl Clone for CreateFleetOutput

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fn clone(&self) -> CreateFleetOutput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateFleetOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for CreateFleetOutput

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fn eq(&self, other: &CreateFleetOutput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RequestId for CreateFleetOutput

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fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
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impl StructuralPartialEq for CreateFleetOutput

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<T> Same for T

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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