CreateBuildFluentBuilder

Struct CreateBuildFluentBuilder 

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pub struct CreateBuildFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateBuild.

Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift Servers.

When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Servers Amazon S3 location, and (2) it creates a new build resource.

You can use the CreateBuild operation in the following scenarios:

  • Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift Servers access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.

  • Upload your build files to a Amazon GameLift Servers Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Servers Amazon S3 location, you can't update them.

If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

Learn more

Uploading Your Game

Create a Build with Files in Amazon S3

All APIs by task

Implementations§

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impl CreateBuildFluentBuilder

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pub fn as_input(&self) -> &CreateBuildInputBuilder

Access the CreateBuild as a reference.

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pub async fn send( self, ) -> Result<CreateBuildOutput, SdkError<CreateBuildError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<CreateBuildOutput, CreateBuildError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later.

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pub fn set_name(self, input: Option<String>) -> Self

A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later.

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pub fn get_name(&self) -> &Option<String>

A descriptive label that is associated with a build. Build names do not need to be unique. You can change this value later.

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pub fn version(self, input: impl Into<String>) -> Self

Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later.

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pub fn set_version(self, input: Option<String>) -> Self

Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later.

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pub fn get_version(&self) -> &Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique. You can change this value later.

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pub fn storage_location(self, input: S3Location) -> Self

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift Servers will report a SizeOnDisk of 0.

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pub fn set_storage_location(self, input: Option<S3Location>) -> Self

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift Servers will report a SizeOnDisk of 0.

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pub fn get_storage_location(&self) -> &Option<S3Location>

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift Servers will report a SizeOnDisk of 0.

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pub fn operating_system(self, input: OperatingSystem) -> Self

The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self

The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn get_operating_system(&self) -> &Option<OperatingSystem>

The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn tags(self, input: Tag) -> Self

Appends an item to Tags.

To override the contents of this collection use set_tags.

A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

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pub fn server_sdk_version(self, input: impl Into<String>) -> Self

A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see Integrate games with custom game servers. By default Amazon GameLift Servers sets this value to 4.0.2.

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pub fn set_server_sdk_version(self, input: Option<String>) -> Self

A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see Integrate games with custom game servers. By default Amazon GameLift Servers sets this value to 4.0.2.

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pub fn get_server_sdk_version(&self) -> &Option<String>

A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see Integrate games with custom game servers. By default Amazon GameLift Servers sets this value to 4.0.2.

Trait Implementations§

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impl Clone for CreateBuildFluentBuilder

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fn clone(&self) -> CreateBuildFluentBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateBuildFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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