#[non_exhaustive]pub struct ClaimGameServerInput {
pub game_server_group_name: Option<String>,
pub game_server_id: Option<String>,
pub game_server_data: Option<String>,
pub filter_option: Option<ClaimFilterOption>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_server_group_name: Option<String>A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift Servers FleetIQ to look for an available game server to claim.
game_server_id: Option<String>A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift Servers FleetIQ searches for an available game server in the specified game server group.
game_server_data: Option<String>A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
filter_option: Option<ClaimFilterOption>Object that restricts how a claimed game server is chosen.
Implementations§
Source§impl ClaimGameServerInput
impl ClaimGameServerInput
Sourcepub fn game_server_group_name(&self) -> Option<&str>
pub fn game_server_group_name(&self) -> Option<&str>
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift Servers FleetIQ to look for an available game server to claim.
Sourcepub fn game_server_id(&self) -> Option<&str>
pub fn game_server_id(&self) -> Option<&str>
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift Servers FleetIQ searches for an available game server in the specified game server group.
Sourcepub fn game_server_data(&self) -> Option<&str>
pub fn game_server_data(&self) -> Option<&str>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn filter_option(&self) -> Option<&ClaimFilterOption>
pub fn filter_option(&self) -> Option<&ClaimFilterOption>
Object that restricts how a claimed game server is chosen.
Source§impl ClaimGameServerInput
impl ClaimGameServerInput
Sourcepub fn builder() -> ClaimGameServerInputBuilder
pub fn builder() -> ClaimGameServerInputBuilder
Creates a new builder-style object to manufacture ClaimGameServerInput.
Trait Implementations§
Source§impl Clone for ClaimGameServerInput
impl Clone for ClaimGameServerInput
Source§fn clone(&self) -> ClaimGameServerInput
fn clone(&self) -> ClaimGameServerInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ClaimGameServerInput
impl Debug for ClaimGameServerInput
Source§impl PartialEq for ClaimGameServerInput
impl PartialEq for ClaimGameServerInput
impl StructuralPartialEq for ClaimGameServerInput
Auto Trait Implementations§
impl Freeze for ClaimGameServerInput
impl RefUnwindSafe for ClaimGameServerInput
impl Send for ClaimGameServerInput
impl Sync for ClaimGameServerInput
impl Unpin for ClaimGameServerInput
impl UnwindSafe for ClaimGameServerInput
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