#[non_exhaustive]pub struct CreateGameSessionInputBuilder { /* private fields */ }Expand description
A builder for CreateGameSessionInput.
Implementations§
Source§impl CreateGameSessionInputBuilder
impl CreateGameSessionInputBuilder
Sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn alias_id(self, input: impl Into<String>) -> Self
pub fn alias_id(self, input: impl Into<String>) -> Self
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn set_alias_id(self, input: Option<String>) -> Self
pub fn set_alias_id(self, input: Option<String>) -> Self
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn get_alias_id(&self) -> &Option<String>
pub fn get_alias_id(&self) -> &Option<String>
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
Sourcepub fn maximum_player_session_count(self, input: i32) -> Self
pub fn maximum_player_session_count(self, input: i32) -> Self
The maximum number of players that can be connected simultaneously to the game session.
This field is required.Sourcepub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
pub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn get_maximum_player_session_count(&self) -> &Option<i32>
pub fn get_maximum_player_session_count(&self) -> &Option<i32>
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn game_properties(self, input: GameProperty) -> Self
pub fn game_properties(self, input: GameProperty) -> Self
Appends an item to game_properties.
To override the contents of this collection use set_game_properties.
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.
Sourcepub fn set_game_properties(self, input: Option<Vec<GameProperty>>) -> Self
pub fn set_game_properties(self, input: Option<Vec<GameProperty>>) -> Self
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.
Sourcepub fn get_game_properties(&self) -> &Option<Vec<GameProperty>>
pub fn get_game_properties(&self) -> &Option<Vec<GameProperty>>
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.
Sourcepub fn creator_id(self, input: impl Into<String>) -> Self
pub fn creator_id(self, input: impl Into<String>) -> Self
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires a CreatorId. Amazon GameLift Servers limits the number of game session creation requests with the same CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a CreatorId in your CreateGameSession requests, Amazon GameLift Servers limits requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't provide a CreatorId in your CreateGameSession request.
Sourcepub fn set_creator_id(self, input: Option<String>) -> Self
pub fn set_creator_id(self, input: Option<String>) -> Self
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires a CreatorId. Amazon GameLift Servers limits the number of game session creation requests with the same CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a CreatorId in your CreateGameSession requests, Amazon GameLift Servers limits requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't provide a CreatorId in your CreateGameSession request.
Sourcepub fn get_creator_id(&self) -> &Option<String>
pub fn get_creator_id(&self) -> &Option<String>
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires a CreatorId. Amazon GameLift Servers limits the number of game session creation requests with the same CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a CreatorId in your CreateGameSession requests, Amazon GameLift Servers limits requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't provide a CreatorId in your CreateGameSession request.
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
Sourcepub fn idempotency_token(self, input: impl Into<String>) -> Self
pub fn idempotency_token(self, input: impl Into<String>) -> Self
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
Sourcepub fn set_idempotency_token(self, input: Option<String>) -> Self
pub fn set_idempotency_token(self, input: Option<String>) -> Self
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
Sourcepub fn get_idempotency_token(&self) -> &Option<String>
pub fn get_idempotency_token(&self) -> &Option<String>
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
Sourcepub fn game_session_data(self, input: impl Into<String>) -> Self
pub fn game_session_data(self, input: impl Into<String>) -> Self
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
Sourcepub fn set_game_session_data(self, input: Option<String>) -> Self
pub fn set_game_session_data(self, input: Option<String>) -> Self
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
Sourcepub fn get_game_session_data(&self) -> &Option<String>
pub fn get_game_session_data(&self) -> &Option<String>
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
Sourcepub fn location(self, input: impl Into<String>) -> Self
pub fn location(self, input: impl Into<String>) -> Self
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as us-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.
Sourcepub fn set_location(self, input: Option<String>) -> Self
pub fn set_location(self, input: Option<String>) -> Self
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as us-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.
Sourcepub fn get_location(&self) -> &Option<String>
pub fn get_location(&self) -> &Option<String>
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as us-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.
Sourcepub fn build(self) -> Result<CreateGameSessionInput, BuildError>
pub fn build(self) -> Result<CreateGameSessionInput, BuildError>
Consumes the builder and constructs a CreateGameSessionInput.
Source§impl CreateGameSessionInputBuilder
impl CreateGameSessionInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreateGameSessionOutput, SdkError<CreateGameSessionError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreateGameSessionOutput, SdkError<CreateGameSessionError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreateGameSessionInputBuilder
impl Clone for CreateGameSessionInputBuilder
Source§fn clone(&self) -> CreateGameSessionInputBuilder
fn clone(&self) -> CreateGameSessionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for CreateGameSessionInputBuilder
impl Default for CreateGameSessionInputBuilder
Source§fn default() -> CreateGameSessionInputBuilder
fn default() -> CreateGameSessionInputBuilder
Source§impl PartialEq for CreateGameSessionInputBuilder
impl PartialEq for CreateGameSessionInputBuilder
Source§fn eq(&self, other: &CreateGameSessionInputBuilder) -> bool
fn eq(&self, other: &CreateGameSessionInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateGameSessionInputBuilder
Auto Trait Implementations§
impl Freeze for CreateGameSessionInputBuilder
impl RefUnwindSafe for CreateGameSessionInputBuilder
impl Send for CreateGameSessionInputBuilder
impl Sync for CreateGameSessionInputBuilder
impl Unpin for CreateGameSessionInputBuilder
impl UnwindSafe for CreateGameSessionInputBuilder
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