#[non_exhaustive]pub struct Compute {Show 16 fields
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub compute_name: Option<String>,
pub compute_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub compute_status: Option<ComputeStatus>,
pub location: Option<String>,
pub creation_time: Option<DateTime>,
pub operating_system: Option<OperatingSystem>,
pub type: Option<Ec2InstanceType>,
pub game_lift_service_sdk_endpoint: Option<String>,
pub game_lift_agent_endpoint: Option<String>,
pub instance_id: Option<String>,
pub container_attributes: Option<Vec<ContainerAttribute>>,
pub game_server_container_group_definition_arn: Option<String>,
}Expand description
An Amazon GameLift Servers compute resource for hosting your game servers. Computes in an Amazon GameLift Servers fleet differs depending on the fleet's compute type property as follows:
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For managed EC2 fleets, a compute is an EC2 instance.
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For Anywhere fleets, a compute is a computing resource that you provide and is registered to the fleet.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.fleet_id: Option<String>A unique identifier for the fleet that the compute belongs to.
fleet_arn: Option<String>The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
compute_name: Option<String>A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.
compute_arn: Option<String>The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
ip_address: Option<String>The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
dns_name: Option<String>The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
compute_status: Option<ComputeStatus>Current status of the compute. A compute must have an ACTIVE status to host game sessions. Valid values include PENDING, ACTIVE, TERMINATING, and IMPAIRED.
While the ComputeStatus enum type is valid for Container based servers, the result may also include other non-enumerated string values such as "Active" for fleets which are not Container-based.
location: Option<String>The name of the custom location you added to the fleet that this compute resource resides in.
creation_time: Option<DateTime>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
operating_system: Option<OperatingSystem>The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
type: Option<Ec2InstanceType>The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.
game_lift_service_sdk_endpoint: Option<String>The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.
game_lift_agent_endpoint: Option<String>The endpoint of the Amazon GameLift Servers Agent.
instance_id: Option<String>The InstanceID of the EC2 instance that is hosting the compute.
container_attributes: Option<Vec<ContainerAttribute>>A set of attributes for each container in the compute.
game_server_container_group_definition_arn: Option<String>The game server container group definition for the compute.
Implementations§
Source§impl Compute
impl Compute
Sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet that the compute belongs to.
Sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
Sourcepub fn compute_name(&self) -> Option<&str>
pub fn compute_name(&self) -> Option<&str>
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.
Sourcepub fn compute_arn(&self) -> Option<&str>
pub fn compute_arn(&self) -> Option<&str>
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
Sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a compute.
Sourcepub fn compute_status(&self) -> Option<&ComputeStatus>
pub fn compute_status(&self) -> Option<&ComputeStatus>
Current status of the compute. A compute must have an ACTIVE status to host game sessions. Valid values include PENDING, ACTIVE, TERMINATING, and IMPAIRED.
While the ComputeStatus enum type is valid for Container based servers, the result may also include other non-enumerated string values such as "Active" for fleets which are not Container-based.
Sourcepub fn location(&self) -> Option<&str>
pub fn location(&self) -> Option<&str>
The name of the custom location you added to the fleet that this compute resource resides in.
Sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
The type of operating system on the compute resource.
Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
Sourcepub fn type(&self) -> Option<&Ec2InstanceType>
pub fn type(&self) -> Option<&Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty.
Sourcepub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers service.
Sourcepub fn game_lift_agent_endpoint(&self) -> Option<&str>
pub fn game_lift_agent_endpoint(&self) -> Option<&str>
The endpoint of the Amazon GameLift Servers Agent.
Sourcepub fn instance_id(&self) -> Option<&str>
pub fn instance_id(&self) -> Option<&str>
The InstanceID of the EC2 instance that is hosting the compute.
Sourcepub fn container_attributes(&self) -> &[ContainerAttribute]
pub fn container_attributes(&self) -> &[ContainerAttribute]
A set of attributes for each container in the compute.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .container_attributes.is_none().
Sourcepub fn game_server_container_group_definition_arn(&self) -> Option<&str>
pub fn game_server_container_group_definition_arn(&self) -> Option<&str>
The game server container group definition for the compute.
Trait Implementations§
impl StructuralPartialEq for Compute
Auto Trait Implementations§
impl Freeze for Compute
impl RefUnwindSafe for Compute
impl Send for Compute
impl Sync for Compute
impl Unpin for Compute
impl UnwindSafe for Compute
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