FleetAttributesBuilder

Struct FleetAttributesBuilder 

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#[non_exhaustive]
pub struct FleetAttributesBuilder { /* private fields */ }
Expand description

A builder for FleetAttributes.

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impl FleetAttributesBuilder

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the fleet.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the fleet.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the fleet.

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pub fn fleet_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn set_fleet_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn get_fleet_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn fleet_type(self, input: FleetType) -> Self

Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

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pub fn set_fleet_type(self, input: Option<FleetType>) -> Self

Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

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pub fn get_fleet_type(&self) -> &Option<FleetType>

Indicates whether the fleet uses On-Demand or Spot instances. For more information, see On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

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pub fn instance_type(self, input: Ec2InstanceType) -> Self

The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is EC2.

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pub fn set_instance_type(self, input: Option<Ec2InstanceType>) -> Self

The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is EC2.

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pub fn get_instance_type(&self) -> &Option<Ec2InstanceType>

The Amazon EC2 instance type that the fleet uses. Instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. This attribute is used with fleets where ComputeType is EC2.

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pub fn description(self, input: impl Into<String>) -> Self

A human-readable description of the fleet.

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pub fn set_description(self, input: Option<String>) -> Self

A human-readable description of the fleet.

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pub fn get_description(&self) -> &Option<String>

A human-readable description of the fleet.

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

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pub fn set_name(self, input: Option<String>) -> Self

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

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pub fn get_name(&self) -> &Option<String>

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

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pub fn creation_time(self, input: DateTime) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn set_creation_time(self, input: Option<DateTime>) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn get_creation_time(&self) -> &Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn termination_time(self, input: DateTime) -> Self

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn set_termination_time(self, input: Option<DateTime>) -> Self

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn get_termination_time(&self) -> &Option<DateTime>

A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn status(self, input: FleetStatus) -> Self

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet. Desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift Servers launches a fleet instance.

  • ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its connectivity with the Amazon GameLift Servers service.

  • ACTIVE -- The fleet is now ready to host game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

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pub fn set_status(self, input: Option<FleetStatus>) -> Self

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet. Desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift Servers launches a fleet instance.

  • ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its connectivity with the Amazon GameLift Servers service.

  • ACTIVE -- The fleet is now ready to host game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

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pub fn get_status(&self) -> &Option<FleetStatus>

Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet. Desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift Servers launches a fleet instance.

  • ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its connectivity with the Amazon GameLift Servers service.

  • ACTIVE -- The fleet is now ready to host game sessions.

  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING -- Hosts are responding to a delete fleet request.

  • TERMINATED -- The fleet no longer exists.

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pub fn build_id(self, input: impl Into<String>) -> Self

A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn set_build_id(self, input: Option<String>) -> Self

A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn get_build_id(&self) -> &Option<String>

A unique identifier for the build resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn build_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) associated with the Amazon GameLift Servers build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

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pub fn set_build_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) associated with the Amazon GameLift Servers build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

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pub fn get_build_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) associated with the Amazon GameLift Servers build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value. This attribute is used with fleets where ComputeType is "EC2".

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pub fn script_id(self, input: impl Into<String>) -> Self

A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn set_script_id(self, input: Option<String>) -> Self

A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn get_script_id(&self) -> &Option<String>

A unique identifier for the Realtime script resource that is deployed on instances in this fleet. This attribute is used with fleets where ComputeType is "EC2".

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pub fn script_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

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pub fn set_script_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

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pub fn get_script_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

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pub fn server_launch_path(self, input: impl Into<String>) -> Self

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.

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pub fn set_server_launch_path(self, input: Option<String>) -> Self

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.

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pub fn get_server_launch_path(&self) -> &Option<String>

This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.

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pub fn server_launch_parameters(self, input: impl Into<String>) -> Self

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.

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pub fn set_server_launch_parameters(self, input: Option<String>) -> Self

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.

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pub fn get_server_launch_parameters(&self) -> &Option<String>

This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.

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pub fn log_paths(self, input: impl Into<String>) -> Self

Appends an item to log_paths.

To override the contents of this collection use set_log_paths.

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift Servers server API ProcessReady() logParameters. See more information in the Server API Reference.

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pub fn set_log_paths(self, input: Option<Vec<String>>) -> Self

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift Servers server API ProcessReady() logParameters. See more information in the Server API Reference.

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pub fn get_log_paths(&self) -> &Option<Vec<String>>

This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift Servers server API ProcessReady() logParameters. See more information in the Server API Reference.

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pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self

The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is EC2.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

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pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self

The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is EC2.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

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pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>

The type of game session protection to set on all new instances that are started in the fleet. This attribute is used with fleets where ComputeType is EC2.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

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pub fn operating_system(self, input: OperatingSystem) -> Self

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is EC2.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is EC2.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn get_operating_system(&self) -> &Option<OperatingSystem>

The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is EC2.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn resource_creation_limit_policy( self, input: ResourceCreationLimitPolicy, ) -> Self

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

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pub fn set_resource_creation_limit_policy( self, input: Option<ResourceCreationLimitPolicy>, ) -> Self

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

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pub fn get_resource_creation_limit_policy( &self, ) -> &Option<ResourceCreationLimitPolicy>

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift Servers checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

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pub fn metric_groups(self, input: impl Into<String>) -> Self

Appends an item to metric_groups.

To override the contents of this collection use set_metric_groups.

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is EC2.

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pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is EC2.

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pub fn get_metric_groups(&self) -> &Option<Vec<String>>

Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. This attribute is used with fleets where ComputeType is EC2.

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pub fn stopped_actions(self, input: FleetAction) -> Self

Appends an item to stopped_actions.

To override the contents of this collection use set_stopped_actions.

A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is EC2.

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pub fn set_stopped_actions(self, input: Option<Vec<FleetAction>>) -> Self

A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is EC2.

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pub fn get_stopped_actions(&self) -> &Option<Vec<FleetAction>>

A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. This attribute is used with fleets where ComputeType is EC2.

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pub fn instance_role_arn(self, input: impl Into<String>) -> Self

A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType is EC2.

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pub fn set_instance_role_arn(self, input: Option<String>) -> Self

A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType is EC2.

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pub fn get_instance_role_arn(&self) -> &Option<String>

A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType is EC2.

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pub fn certificate_configuration(self, input: CertificateConfiguration) -> Self

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

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pub fn set_certificate_configuration( self, input: Option<CertificateConfiguration>, ) -> Self

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

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pub fn get_certificate_configuration(&self) -> &Option<CertificateConfiguration>

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate.

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pub fn compute_type(self, input: ComputeType) -> Self

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed Amazon GameLift Servers.

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pub fn set_compute_type(self, input: Option<ComputeType>) -> Self

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed Amazon GameLift Servers.

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pub fn get_compute_type(&self) -> &Option<ComputeType>

The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed Amazon GameLift Servers.

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pub fn anywhere_configuration(self, input: AnywhereConfiguration) -> Self

A set of attributes that are specific to an Anywhere fleet.

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pub fn set_anywhere_configuration( self, input: Option<AnywhereConfiguration>, ) -> Self

A set of attributes that are specific to an Anywhere fleet.

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pub fn get_anywhere_configuration(&self) -> &Option<AnywhereConfiguration>

A set of attributes that are specific to an Anywhere fleet.

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pub fn instance_role_credentials_provider( self, input: InstanceRoleCredentialsProvider, ) -> Self

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is EC2.

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pub fn set_instance_role_credentials_provider( self, input: Option<InstanceRoleCredentialsProvider>, ) -> Self

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is EC2.

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pub fn get_instance_role_credentials_provider( &self, ) -> &Option<InstanceRoleCredentialsProvider>

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. This attribute is used with fleets where ComputeType is EC2.

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pub fn build(self) -> FleetAttributes

Consumes the builder and constructs a FleetAttributes.

Trait Implementations§

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impl Clone for FleetAttributesBuilder

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fn clone(&self) -> FleetAttributesBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FleetAttributesBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FleetAttributesBuilder

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fn default() -> FleetAttributesBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for FleetAttributesBuilder

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fn eq(&self, other: &FleetAttributesBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FleetAttributesBuilder

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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