Ec2InstanceCountsBuilder

Struct Ec2InstanceCountsBuilder 

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#[non_exhaustive]
pub struct Ec2InstanceCountsBuilder { /* private fields */ }
Expand description

A builder for Ec2InstanceCounts.

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impl Ec2InstanceCountsBuilder

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pub fn desired(self, input: i32) -> Self

Requested number of active instances. Amazon GameLift Servers takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.

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pub fn set_desired(self, input: Option<i32>) -> Self

Requested number of active instances. Amazon GameLift Servers takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.

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pub fn get_desired(&self) -> &Option<i32>

Requested number of active instances. Amazon GameLift Servers takes action as needed to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. A change in the desired instances value can take up to 1 minute to be reflected when viewing a fleet's capacity settings.

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pub fn minimum(self, input: i32) -> Self

The minimum instance count value allowed.

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pub fn set_minimum(self, input: Option<i32>) -> Self

The minimum instance count value allowed.

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pub fn get_minimum(&self) -> &Option<i32>

The minimum instance count value allowed.

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pub fn maximum(self, input: i32) -> Self

The maximum instance count value allowed.

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pub fn set_maximum(self, input: Option<i32>) -> Self

The maximum instance count value allowed.

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pub fn get_maximum(&self) -> &Option<i32>

The maximum instance count value allowed.

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pub fn pending(self, input: i32) -> Self

Number of instances that are starting but not yet active.

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pub fn set_pending(self, input: Option<i32>) -> Self

Number of instances that are starting but not yet active.

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pub fn get_pending(&self) -> &Option<i32>

Number of instances that are starting but not yet active.

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pub fn active(self, input: i32) -> Self

Actual number of instances that are ready to host game sessions.

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pub fn set_active(self, input: Option<i32>) -> Self

Actual number of instances that are ready to host game sessions.

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pub fn get_active(&self) -> &Option<i32>

Actual number of instances that are ready to host game sessions.

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pub fn idle(self, input: i32) -> Self

Number of active instances that are not currently hosting a game session.

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pub fn set_idle(self, input: Option<i32>) -> Self

Number of active instances that are not currently hosting a game session.

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pub fn get_idle(&self) -> &Option<i32>

Number of active instances that are not currently hosting a game session.

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pub fn terminating(self, input: i32) -> Self

Number of instances that are no longer active but haven't yet been terminated.

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pub fn set_terminating(self, input: Option<i32>) -> Self

Number of instances that are no longer active but haven't yet been terminated.

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pub fn get_terminating(&self) -> &Option<i32>

Number of instances that are no longer active but haven't yet been terminated.

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pub fn build(self) -> Ec2InstanceCounts

Consumes the builder and constructs a Ec2InstanceCounts.

Trait Implementations§

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impl Clone for Ec2InstanceCountsBuilder

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fn clone(&self) -> Ec2InstanceCountsBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Ec2InstanceCountsBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Ec2InstanceCountsBuilder

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fn default() -> Ec2InstanceCountsBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for Ec2InstanceCountsBuilder

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fn eq(&self, other: &Ec2InstanceCountsBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Ec2InstanceCountsBuilder

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