GameServerContainerGroupCounts

Struct GameServerContainerGroupCounts 

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#[non_exhaustive]
pub struct GameServerContainerGroupCounts { pub pending: Option<i32>, pub active: Option<i32>, pub idle: Option<i32>, pub terminating: Option<i32>, }
Expand description

The number and status of game server container groups that are deployed across a container fleet. Combine this count with the number of server processes that each game server container group runs to learn how many game sessions the fleet is capable of hosting concurrently. For example, if a fleet has 50 game server container groups, and the game server container in each group runs 1 game server process, then the fleet has the capacity to run host 50 game sessions at a time.

Returned by: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html, https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pending: Option<i32>

The number of container groups that are starting up but haven't yet registered.

§active: Option<i32>

The number of container groups that have active game sessions.

§idle: Option<i32>

The number of container groups that have no active game sessions.

§terminating: Option<i32>

The number of container groups that are in the process of shutting down.

Implementations§

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impl GameServerContainerGroupCounts

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pub fn pending(&self) -> Option<i32>

The number of container groups that are starting up but haven't yet registered.

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pub fn active(&self) -> Option<i32>

The number of container groups that have active game sessions.

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pub fn idle(&self) -> Option<i32>

The number of container groups that have no active game sessions.

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pub fn terminating(&self) -> Option<i32>

The number of container groups that are in the process of shutting down.

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impl GameServerContainerGroupCounts

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pub fn builder() -> GameServerContainerGroupCountsBuilder

Creates a new builder-style object to manufacture GameServerContainerGroupCounts.

Trait Implementations§

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impl Clone for GameServerContainerGroupCounts

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fn clone(&self) -> GameServerContainerGroupCounts

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameServerContainerGroupCounts

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameServerContainerGroupCounts

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fn eq(&self, other: &GameServerContainerGroupCounts) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameServerContainerGroupCounts

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