#[non_exhaustive]pub struct PlayerLatencyBuilder { /* private fields */ }
Expand description
A builder for PlayerLatency
.
Implementations§
Source§impl PlayerLatencyBuilder
impl PlayerLatencyBuilder
Sourcepub fn player_id(self, input: impl Into<String>) -> Self
pub fn player_id(self, input: impl Into<String>) -> Self
A unique identifier for a player associated with the latency data.
Sourcepub fn set_player_id(self, input: Option<String>) -> Self
pub fn set_player_id(self, input: Option<String>) -> Self
A unique identifier for a player associated with the latency data.
Sourcepub fn get_player_id(&self) -> &Option<String>
pub fn get_player_id(&self) -> &Option<String>
A unique identifier for a player associated with the latency data.
Sourcepub fn region_identifier(self, input: impl Into<String>) -> Self
pub fn region_identifier(self, input: impl Into<String>) -> Self
Name of the Region that is associated with the latency value.
Sourcepub fn set_region_identifier(self, input: Option<String>) -> Self
pub fn set_region_identifier(self, input: Option<String>) -> Self
Name of the Region that is associated with the latency value.
Sourcepub fn get_region_identifier(&self) -> &Option<String>
pub fn get_region_identifier(&self) -> &Option<String>
Name of the Region that is associated with the latency value.
Sourcepub fn latency_in_milliseconds(self, input: f32) -> Self
pub fn latency_in_milliseconds(self, input: f32) -> Self
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
Sourcepub fn set_latency_in_milliseconds(self, input: Option<f32>) -> Self
pub fn set_latency_in_milliseconds(self, input: Option<f32>) -> Self
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
Sourcepub fn get_latency_in_milliseconds(&self) -> &Option<f32>
pub fn get_latency_in_milliseconds(&self) -> &Option<f32>
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
Sourcepub fn build(self) -> PlayerLatency
pub fn build(self) -> PlayerLatency
Consumes the builder and constructs a PlayerLatency
.
Trait Implementations§
Source§impl Clone for PlayerLatencyBuilder
impl Clone for PlayerLatencyBuilder
Source§fn clone(&self) -> PlayerLatencyBuilder
fn clone(&self) -> PlayerLatencyBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for PlayerLatencyBuilder
impl Debug for PlayerLatencyBuilder
Source§impl Default for PlayerLatencyBuilder
impl Default for PlayerLatencyBuilder
Source§fn default() -> PlayerLatencyBuilder
fn default() -> PlayerLatencyBuilder
Source§impl PartialEq for PlayerLatencyBuilder
impl PartialEq for PlayerLatencyBuilder
impl StructuralPartialEq for PlayerLatencyBuilder
Auto Trait Implementations§
impl Freeze for PlayerLatencyBuilder
impl RefUnwindSafe for PlayerLatencyBuilder
impl Send for PlayerLatencyBuilder
impl Sync for PlayerLatencyBuilder
impl Unpin for PlayerLatencyBuilder
impl UnwindSafe for PlayerLatencyBuilder
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