#[non_exhaustive]pub struct GameSessionConnectionInfoBuilder { /* private fields */ }
Expand description
A builder for GameSessionConnectionInfo
.
Implementations§
Source§impl GameSessionConnectionInfoBuilder
impl GameSessionConnectionInfoBuilder
Sourcepub fn game_session_arn(self, input: impl Into<String>) -> Self
pub fn game_session_arn(self, input: impl Into<String>) -> Self
A unique identifier for the game session. Use the game session ID.
Sourcepub fn set_game_session_arn(self, input: Option<String>) -> Self
pub fn set_game_session_arn(self, input: Option<String>) -> Self
A unique identifier for the game session. Use the game session ID.
Sourcepub fn get_game_session_arn(&self) -> &Option<String>
pub fn get_game_session_arn(&self) -> &Option<String>
A unique identifier for the game session. Use the game session ID.
Sourcepub fn ip_address(self, input: impl Into<String>) -> Self
pub fn ip_address(self, input: impl Into<String>) -> Self
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn set_ip_address(self, input: Option<String>) -> Self
pub fn set_ip_address(self, input: Option<String>) -> Self
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn get_ip_address(&self) -> &Option<String>
pub fn get_ip_address(&self) -> &Option<String>
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn dns_name(self, input: impl Into<String>) -> Self
pub fn dns_name(self, input: impl Into<String>) -> Self
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Sourcepub fn set_dns_name(self, input: Option<String>) -> Self
pub fn set_dns_name(self, input: Option<String>) -> Self
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Sourcepub fn get_dns_name(&self) -> &Option<String>
pub fn get_dns_name(&self) -> &Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Sourcepub fn port(self, input: i32) -> Self
pub fn port(self, input: i32) -> Self
The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn set_port(self, input: Option<i32>) -> Self
pub fn set_port(self, input: Option<i32>) -> Self
The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn get_port(&self) -> &Option<i32>
pub fn get_port(&self) -> &Option<i32>
The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
Sourcepub fn matched_player_sessions(self, input: MatchedPlayerSession) -> Self
pub fn matched_player_sessions(self, input: MatchedPlayerSession) -> Self
Appends an item to matched_player_sessions
.
To override the contents of this collection use set_matched_player_sessions
.
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Sourcepub fn set_matched_player_sessions(
self,
input: Option<Vec<MatchedPlayerSession>>,
) -> Self
pub fn set_matched_player_sessions( self, input: Option<Vec<MatchedPlayerSession>>, ) -> Self
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Sourcepub fn get_matched_player_sessions(&self) -> &Option<Vec<MatchedPlayerSession>>
pub fn get_matched_player_sessions(&self) -> &Option<Vec<MatchedPlayerSession>>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Sourcepub fn build(self) -> GameSessionConnectionInfo
pub fn build(self) -> GameSessionConnectionInfo
Consumes the builder and constructs a GameSessionConnectionInfo
.
Trait Implementations§
Source§impl Clone for GameSessionConnectionInfoBuilder
impl Clone for GameSessionConnectionInfoBuilder
Source§fn clone(&self) -> GameSessionConnectionInfoBuilder
fn clone(&self) -> GameSessionConnectionInfoBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for GameSessionConnectionInfoBuilder
impl Default for GameSessionConnectionInfoBuilder
Source§fn default() -> GameSessionConnectionInfoBuilder
fn default() -> GameSessionConnectionInfoBuilder
Source§impl PartialEq for GameSessionConnectionInfoBuilder
impl PartialEq for GameSessionConnectionInfoBuilder
Source§fn eq(&self, other: &GameSessionConnectionInfoBuilder) -> bool
fn eq(&self, other: &GameSessionConnectionInfoBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for GameSessionConnectionInfoBuilder
Auto Trait Implementations§
impl Freeze for GameSessionConnectionInfoBuilder
impl RefUnwindSafe for GameSessionConnectionInfoBuilder
impl Send for GameSessionConnectionInfoBuilder
impl Sync for GameSessionConnectionInfoBuilder
impl Unpin for GameSessionConnectionInfoBuilder
impl UnwindSafe for GameSessionConnectionInfoBuilder
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