#[non_exhaustive]pub struct GameServerContainerDefinitionInputBuilder { /* private fields */ }
Expand description
A builder for GameServerContainerDefinitionInput
.
Implementations§
Source§impl GameServerContainerDefinitionInputBuilder
impl GameServerContainerDefinitionInputBuilder
Sourcepub fn container_name(self, input: impl Into<String>) -> Self
pub fn container_name(self, input: impl Into<String>) -> Self
A string that uniquely identifies the container definition within a container group.
This field is required.Sourcepub fn set_container_name(self, input: Option<String>) -> Self
pub fn set_container_name(self, input: Option<String>) -> Self
A string that uniquely identifies the container definition within a container group.
Sourcepub fn get_container_name(&self) -> &Option<String>
pub fn get_container_name(&self) -> &Option<String>
A string that uniquely identifies the container definition within a container group.
Sourcepub fn depends_on(self, input: ContainerDependency) -> Self
pub fn depends_on(self, input: ContainerDependency) -> Self
Appends an item to depends_on
.
To override the contents of this collection use set_depends_on
.
Establishes dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.
You can use dependencies to establish a startup/shutdown sequence across the container group. For example, you might specify that ContainerB has a START
dependency on ContainerA. This dependency means that ContainerB can't start until after ContainerA has started. This dependency is reversed on shutdown, which means that ContainerB must shut down before ContainerA can shut down.
Sourcepub fn set_depends_on(self, input: Option<Vec<ContainerDependency>>) -> Self
pub fn set_depends_on(self, input: Option<Vec<ContainerDependency>>) -> Self
Establishes dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.
You can use dependencies to establish a startup/shutdown sequence across the container group. For example, you might specify that ContainerB has a START
dependency on ContainerA. This dependency means that ContainerB can't start until after ContainerA has started. This dependency is reversed on shutdown, which means that ContainerB must shut down before ContainerA can shut down.
Sourcepub fn get_depends_on(&self) -> &Option<Vec<ContainerDependency>>
pub fn get_depends_on(&self) -> &Option<Vec<ContainerDependency>>
Establishes dependencies between this container and the status of other containers in the same container group. A container can have dependencies on multiple different containers.
You can use dependencies to establish a startup/shutdown sequence across the container group. For example, you might specify that ContainerB has a START
dependency on ContainerA. This dependency means that ContainerB can't start until after ContainerA has started. This dependency is reversed on shutdown, which means that ContainerB must shut down before ContainerA can shut down.
Sourcepub fn mount_points(self, input: ContainerMountPoint) -> Self
pub fn mount_points(self, input: ContainerMountPoint) -> Self
Appends an item to mount_points
.
To override the contents of this collection use set_mount_points
.
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn set_mount_points(self, input: Option<Vec<ContainerMountPoint>>) -> Self
pub fn set_mount_points(self, input: Option<Vec<ContainerMountPoint>>) -> Self
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn get_mount_points(&self) -> &Option<Vec<ContainerMountPoint>>
pub fn get_mount_points(&self) -> &Option<Vec<ContainerMountPoint>>
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn environment_override(self, input: ContainerEnvironment) -> Self
pub fn environment_override(self, input: ContainerEnvironment) -> Self
Appends an item to environment_override
.
To override the contents of this collection use set_environment_override
.
A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn set_environment_override(
self,
input: Option<Vec<ContainerEnvironment>>,
) -> Self
pub fn set_environment_override( self, input: Option<Vec<ContainerEnvironment>>, ) -> Self
A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn get_environment_override(&self) -> &Option<Vec<ContainerEnvironment>>
pub fn get_environment_override(&self) -> &Option<Vec<ContainerEnvironment>>
A set of environment variables to pass to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn image_uri(self, input: impl Into<String>) -> Self
pub fn image_uri(self, input: impl Into<String>) -> Self
The location of the container image to deploy to a container fleet. Provide an image in an Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you're creating the container group definition. For limits on image size, see Amazon GameLift Servers endpoints and quotas. You can use any of the following image URI formats:
-
Image ID only:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]
-
Image ID and digest:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]@\[digest\]
-
Image ID and tag:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]:\[tag\]
Sourcepub fn set_image_uri(self, input: Option<String>) -> Self
pub fn set_image_uri(self, input: Option<String>) -> Self
The location of the container image to deploy to a container fleet. Provide an image in an Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you're creating the container group definition. For limits on image size, see Amazon GameLift Servers endpoints and quotas. You can use any of the following image URI formats:
-
Image ID only:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]
-
Image ID and digest:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]@\[digest\]
-
Image ID and tag:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]:\[tag\]
Sourcepub fn get_image_uri(&self) -> &Option<String>
pub fn get_image_uri(&self) -> &Option<String>
The location of the container image to deploy to a container fleet. Provide an image in an Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and Amazon Web Services Region where you're creating the container group definition. For limits on image size, see Amazon GameLift Servers endpoints and quotas. You can use any of the following image URI formats:
-
Image ID only:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]
-
Image ID and digest:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]@\[digest\]
-
Image ID and tag:
\[AWS account\].dkr.ecr.\[AWS region\].amazonaws.com/\[repository ID\]:\[tag\]
Sourcepub fn port_configuration(self, input: ContainerPortConfiguration) -> Self
pub fn port_configuration(self, input: ContainerPortConfiguration) -> Self
A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port configuration must have enough ports for each container process that accepts inbound traffic connections. For example, a game server process requires a container port to allow game clients to connect to it. A container port configuration can have can have one or more container port ranges. Each range specifies starting and ending values as well as the supported network protocol.
Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container port to an externally accessible connection port (see the container fleet property ConnectionPortRange
).
Sourcepub fn set_port_configuration(
self,
input: Option<ContainerPortConfiguration>,
) -> Self
pub fn set_port_configuration( self, input: Option<ContainerPortConfiguration>, ) -> Self
A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port configuration must have enough ports for each container process that accepts inbound traffic connections. For example, a game server process requires a container port to allow game clients to connect to it. A container port configuration can have can have one or more container port ranges. Each range specifies starting and ending values as well as the supported network protocol.
Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container port to an externally accessible connection port (see the container fleet property ConnectionPortRange
).
Sourcepub fn get_port_configuration(&self) -> &Option<ContainerPortConfiguration>
pub fn get_port_configuration(&self) -> &Option<ContainerPortConfiguration>
A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port configuration must have enough ports for each container process that accepts inbound traffic connections. For example, a game server process requires a container port to allow game clients to connect to it. A container port configuration can have can have one or more container port ranges. Each range specifies starting and ending values as well as the supported network protocol.
Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container port to an externally accessible connection port (see the container fleet property ConnectionPortRange
).
Sourcepub fn server_sdk_version(self, input: impl Into<String>) -> Self
pub fn server_sdk_version(self, input: impl Into<String>) -> Self
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
This field is required.Sourcepub fn set_server_sdk_version(self, input: Option<String>) -> Self
pub fn set_server_sdk_version(self, input: Option<String>) -> Self
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Sourcepub fn get_server_sdk_version(&self) -> &Option<String>
pub fn get_server_sdk_version(&self) -> &Option<String>
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Sourcepub fn build(self) -> GameServerContainerDefinitionInput
pub fn build(self) -> GameServerContainerDefinitionInput
Consumes the builder and constructs a GameServerContainerDefinitionInput
.
Trait Implementations§
Source§impl Clone for GameServerContainerDefinitionInputBuilder
impl Clone for GameServerContainerDefinitionInputBuilder
Source§fn clone(&self) -> GameServerContainerDefinitionInputBuilder
fn clone(&self) -> GameServerContainerDefinitionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for GameServerContainerDefinitionInputBuilder
impl Default for GameServerContainerDefinitionInputBuilder
Source§fn default() -> GameServerContainerDefinitionInputBuilder
fn default() -> GameServerContainerDefinitionInputBuilder
Source§impl PartialEq for GameServerContainerDefinitionInputBuilder
impl PartialEq for GameServerContainerDefinitionInputBuilder
Source§fn eq(&self, other: &GameServerContainerDefinitionInputBuilder) -> bool
fn eq(&self, other: &GameServerContainerDefinitionInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for GameServerContainerDefinitionInputBuilder
Auto Trait Implementations§
impl Freeze for GameServerContainerDefinitionInputBuilder
impl RefUnwindSafe for GameServerContainerDefinitionInputBuilder
impl Send for GameServerContainerDefinitionInputBuilder
impl Sync for GameServerContainerDefinitionInputBuilder
impl Unpin for GameServerContainerDefinitionInputBuilder
impl UnwindSafe for GameServerContainerDefinitionInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);