#[non_exhaustive]pub struct GamePropertyBuilder { /* private fields */ }
Expand description
A builder for GameProperty
.
Implementations§
Source§impl GamePropertyBuilder
impl GamePropertyBuilder
Sourcepub fn key(self, input: impl Into<String>) -> Self
pub fn key(self, input: impl Into<String>) -> Self
The game property identifier.
This field is required.Sourcepub fn value(self, input: impl Into<String>) -> Self
pub fn value(self, input: impl Into<String>) -> Self
The game property value.
This field is required.Sourcepub fn build(self) -> GameProperty
pub fn build(self) -> GameProperty
Consumes the builder and constructs a GameProperty
.
Trait Implementations§
Source§impl Clone for GamePropertyBuilder
impl Clone for GamePropertyBuilder
Source§fn clone(&self) -> GamePropertyBuilder
fn clone(&self) -> GamePropertyBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GamePropertyBuilder
impl Debug for GamePropertyBuilder
Source§impl Default for GamePropertyBuilder
impl Default for GamePropertyBuilder
Source§fn default() -> GamePropertyBuilder
fn default() -> GamePropertyBuilder
Source§impl PartialEq for GamePropertyBuilder
impl PartialEq for GamePropertyBuilder
impl StructuralPartialEq for GamePropertyBuilder
Auto Trait Implementations§
impl Freeze for GamePropertyBuilder
impl RefUnwindSafe for GamePropertyBuilder
impl Send for GamePropertyBuilder
impl Sync for GamePropertyBuilder
impl Unpin for GamePropertyBuilder
impl UnwindSafe for GamePropertyBuilder
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