ContainerFleetBuilder

Struct ContainerFleetBuilder 

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#[non_exhaustive]
pub struct ContainerFleetBuilder { /* private fields */ }
Expand description

A builder for ContainerFleet.

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impl ContainerFleetBuilder

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the container fleet to retrieve.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the container fleet to retrieve.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the container fleet to retrieve.

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pub fn fleet_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn set_fleet_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn get_fleet_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.

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pub fn fleet_role_arn(self, input: impl Into<String>) -> Self

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See Set up an IAM service role. This fleet property can't be changed.

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pub fn set_fleet_role_arn(self, input: Option<String>) -> Self

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See Set up an IAM service role. This fleet property can't be changed.

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pub fn get_fleet_role_arn(&self) -> &Option<String>

The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers. See Set up an IAM service role. This fleet property can't be changed.

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pub fn game_server_container_group_definition_name( self, input: impl Into<String>, ) -> Self

The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

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pub fn set_game_server_container_group_definition_name( self, input: Option<String>, ) -> Self

The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

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pub fn get_game_server_container_group_definition_name(&self) -> &Option<String>

The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.

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pub fn game_server_container_group_definition_arn( self, input: impl Into<String>, ) -> Self

The Amazon Resource Name (ARN) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

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pub fn set_game_server_container_group_definition_arn( self, input: Option<String>, ) -> Self

The Amazon Resource Name (ARN) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

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pub fn get_game_server_container_group_definition_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.

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pub fn per_instance_container_group_definition_name( self, input: impl Into<String>, ) -> Self

The name of the fleet's per-instance container group definition.

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pub fn set_per_instance_container_group_definition_name( self, input: Option<String>, ) -> Self

The name of the fleet's per-instance container group definition.

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pub fn get_per_instance_container_group_definition_name( &self, ) -> &Option<String>

The name of the fleet's per-instance container group definition.

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pub fn per_instance_container_group_definition_arn( self, input: impl Into<String>, ) -> Self

The Amazon Resource Name (ARN) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

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pub fn set_per_instance_container_group_definition_arn( self, input: Option<String>, ) -> Self

The Amazon Resource Name (ARN) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

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pub fn get_per_instance_container_group_definition_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.

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pub fn instance_connection_port_range(self, input: ConnectionPortRange) -> Self

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

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pub fn set_instance_connection_port_range( self, input: Option<ConnectionPortRange>, ) -> Self

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

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pub fn get_instance_connection_port_range(&self) -> &Option<ConnectionPortRange>

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

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pub fn instance_inbound_permissions(self, input: IpPermission) -> Self

Appends an item to instance_inbound_permissions.

To override the contents of this collection use set_instance_inbound_permissions.

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

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pub fn set_instance_inbound_permissions( self, input: Option<Vec<IpPermission>>, ) -> Self

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

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pub fn get_instance_inbound_permissions(&self) -> &Option<Vec<IpPermission>>

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

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pub fn game_server_container_groups_per_instance(self, input: i32) -> Self

The number of times to replicate the game server container group on each fleet instance.

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pub fn set_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self

The number of times to replicate the game server container group on each fleet instance.

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pub fn get_game_server_container_groups_per_instance(&self) -> &Option<i32>

The number of times to replicate the game server container group on each fleet instance.

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pub fn maximum_game_server_container_groups_per_instance( self, input: i32, ) -> Self

The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

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pub fn set_maximum_game_server_container_groups_per_instance( self, input: Option<i32>, ) -> Self

The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

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pub fn get_maximum_game_server_container_groups_per_instance( &self, ) -> &Option<i32>

The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.

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pub fn instance_type(self, input: impl Into<String>) -> Self

The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

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pub fn set_instance_type(self, input: Option<String>) -> Self

The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

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pub fn get_instance_type(&self) -> &Option<String>

The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that's available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can't update this fleet property.

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pub fn billing_type(self, input: ContainerFleetBillingType) -> Self

Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. You can't update this fleet property.

By default, this property is set to ON_DEMAND.

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pub fn set_billing_type(self, input: Option<ContainerFleetBillingType>) -> Self

Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. You can't update this fleet property.

By default, this property is set to ON_DEMAND.

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pub fn get_billing_type(&self) -> &Option<ContainerFleetBillingType>

Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use On-Demand versus Spot Instances. You can't update this fleet property.

By default, this property is set to ON_DEMAND.

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pub fn description(self, input: impl Into<String>) -> Self

A meaningful description of the container fleet.

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pub fn set_description(self, input: Option<String>) -> Self

A meaningful description of the container fleet.

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pub fn get_description(&self) -> &Option<String>

A meaningful description of the container fleet.

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pub fn creation_time(self, input: DateTime) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn set_creation_time(self, input: Option<DateTime>) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn get_creation_time(&self) -> &Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn metric_groups(self, input: impl Into<String>) -> Self

Appends an item to metric_groups.

To override the contents of this collection use set_metric_groups.

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

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pub fn set_metric_groups(self, input: Option<Vec<String>>) -> Self

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

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pub fn get_metric_groups(&self) -> &Option<Vec<String>>

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.

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pub fn new_game_session_protection_policy(self, input: ProtectionPolicy) -> Self

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

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pub fn set_new_game_session_protection_policy( self, input: Option<ProtectionPolicy>, ) -> Self

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

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pub fn get_new_game_session_protection_policy( &self, ) -> &Option<ProtectionPolicy>

Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using UpdateGameSession.

  • NoProtection -- Game sessions can be shut down during active gameplay.

  • FullProtection -- Game sessions in ACTIVE status can't be shut down.

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pub fn game_session_creation_limit_policy( self, input: GameSessionCreationLimitPolicy, ) -> Self

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn set_game_session_creation_limit_policy( self, input: Option<GameSessionCreationLimitPolicy>, ) -> Self

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn get_game_session_creation_limit_policy( &self, ) -> &Option<GameSessionCreationLimitPolicy>

A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.

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pub fn status(self, input: ContainerFleetStatus) -> Self

The current status of the container fleet.

  • PENDING -- A new container fleet has been requested.

  • CREATING -- A new container fleet resource is being created.

  • CREATED -- A new container fleet resource has been created. No fleet instances have been deployed.

  • ACTIVATING -- New container fleet instances are being deployed.

  • ACTIVE -- The container fleet has been deployed and is ready to host game sessions.

  • UPDATING -- Updates to the container fleet is being updated. A deployment is in progress.

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pub fn set_status(self, input: Option<ContainerFleetStatus>) -> Self

The current status of the container fleet.

  • PENDING -- A new container fleet has been requested.

  • CREATING -- A new container fleet resource is being created.

  • CREATED -- A new container fleet resource has been created. No fleet instances have been deployed.

  • ACTIVATING -- New container fleet instances are being deployed.

  • ACTIVE -- The container fleet has been deployed and is ready to host game sessions.

  • UPDATING -- Updates to the container fleet is being updated. A deployment is in progress.

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pub fn get_status(&self) -> &Option<ContainerFleetStatus>

The current status of the container fleet.

  • PENDING -- A new container fleet has been requested.

  • CREATING -- A new container fleet resource is being created.

  • CREATED -- A new container fleet resource has been created. No fleet instances have been deployed.

  • ACTIVATING -- New container fleet instances are being deployed.

  • ACTIVE -- The container fleet has been deployed and is ready to host game sessions.

  • UPDATING -- Updates to the container fleet is being updated. A deployment is in progress.

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pub fn deployment_details(self, input: DeploymentDetails) -> Self

Information about the most recent deployment for the container fleet.

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pub fn set_deployment_details(self, input: Option<DeploymentDetails>) -> Self

Information about the most recent deployment for the container fleet.

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pub fn get_deployment_details(&self) -> &Option<DeploymentDetails>

Information about the most recent deployment for the container fleet.

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pub fn log_configuration(self, input: LogConfiguration) -> Self

The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

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pub fn set_log_configuration(self, input: Option<LogConfiguration>) -> Self

The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

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pub fn get_log_configuration(&self) -> &Option<LogConfiguration>

The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all standard output for each container in logs, including game session logs.

  • CLOUDWATCH -- Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.

  • S3 -- Store logs in an Amazon S3 bucket that you define.

  • NONE -- Don't collect container logs.

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pub fn location_attributes( self, input: ContainerFleetLocationAttributes, ) -> Self

Appends an item to location_attributes.

To override the contents of this collection use set_location_attributes.

Information about the container fleet's remote locations where fleet instances are deployed.

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pub fn set_location_attributes( self, input: Option<Vec<ContainerFleetLocationAttributes>>, ) -> Self

Information about the container fleet's remote locations where fleet instances are deployed.

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pub fn get_location_attributes( &self, ) -> &Option<Vec<ContainerFleetLocationAttributes>>

Information about the container fleet's remote locations where fleet instances are deployed.

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pub fn build(self) -> ContainerFleet

Consumes the builder and constructs a ContainerFleet.

Trait Implementations§

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impl Clone for ContainerFleetBuilder

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fn clone(&self) -> ContainerFleetBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContainerFleetBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ContainerFleetBuilder

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fn default() -> ContainerFleetBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for ContainerFleetBuilder

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fn eq(&self, other: &ContainerFleetBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ContainerFleetBuilder

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Enables the yansi Quirk value.

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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