#[non_exhaustive]pub struct UpdateGameSessionOutput {
pub game_session: Option<GameSession>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session: Option<GameSession>
The updated game session properties.
Implementations§
Source§impl UpdateGameSessionOutput
impl UpdateGameSessionOutput
Sourcepub fn game_session(&self) -> Option<&GameSession>
pub fn game_session(&self) -> Option<&GameSession>
The updated game session properties.
Source§impl UpdateGameSessionOutput
impl UpdateGameSessionOutput
Sourcepub fn builder() -> UpdateGameSessionOutputBuilder
pub fn builder() -> UpdateGameSessionOutputBuilder
Creates a new builder-style object to manufacture UpdateGameSessionOutput
.
Trait Implementations§
Source§impl Clone for UpdateGameSessionOutput
impl Clone for UpdateGameSessionOutput
Source§fn clone(&self) -> UpdateGameSessionOutput
fn clone(&self) -> UpdateGameSessionOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateGameSessionOutput
impl Debug for UpdateGameSessionOutput
Source§impl PartialEq for UpdateGameSessionOutput
impl PartialEq for UpdateGameSessionOutput
Source§impl RequestId for UpdateGameSessionOutput
impl RequestId for UpdateGameSessionOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for UpdateGameSessionOutput
Auto Trait Implementations§
impl Freeze for UpdateGameSessionOutput
impl RefUnwindSafe for UpdateGameSessionOutput
impl Send for UpdateGameSessionOutput
impl Sync for UpdateGameSessionOutput
impl Unpin for UpdateGameSessionOutput
impl UnwindSafe for UpdateGameSessionOutput
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