#[non_exhaustive]pub struct TerminateGameSessionOutput {
pub game_session: Option<GameSession>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session: Option<GameSession>
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED
.
Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Implementations§
Source§impl TerminateGameSessionOutput
impl TerminateGameSessionOutput
Sourcepub fn game_session(&self) -> Option<&GameSession>
pub fn game_session(&self) -> Option<&GameSession>
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED
.
Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Source§impl TerminateGameSessionOutput
impl TerminateGameSessionOutput
Sourcepub fn builder() -> TerminateGameSessionOutputBuilder
pub fn builder() -> TerminateGameSessionOutputBuilder
Creates a new builder-style object to manufacture TerminateGameSessionOutput
.
Trait Implementations§
Source§impl Clone for TerminateGameSessionOutput
impl Clone for TerminateGameSessionOutput
Source§fn clone(&self) -> TerminateGameSessionOutput
fn clone(&self) -> TerminateGameSessionOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for TerminateGameSessionOutput
impl Debug for TerminateGameSessionOutput
Source§impl RequestId for TerminateGameSessionOutput
impl RequestId for TerminateGameSessionOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for TerminateGameSessionOutput
Auto Trait Implementations§
impl Freeze for TerminateGameSessionOutput
impl RefUnwindSafe for TerminateGameSessionOutput
impl Send for TerminateGameSessionOutput
impl Sync for TerminateGameSessionOutput
impl Unpin for TerminateGameSessionOutput
impl UnwindSafe for TerminateGameSessionOutput
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