#[non_exhaustive]pub struct StartMatchmakingInputBuilder { /* private fields */ }
Expand description
A builder for StartMatchmakingInput
.
Implementations§
Source§impl StartMatchmakingInputBuilder
impl StartMatchmakingInputBuilder
Sourcepub fn ticket_id(self, input: impl Into<String>) -> Self
pub fn ticket_id(self, input: impl Into<String>) -> Self
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Sourcepub fn set_ticket_id(self, input: Option<String>) -> Self
pub fn set_ticket_id(self, input: Option<String>) -> Self
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Sourcepub fn get_ticket_id(&self) -> &Option<String>
pub fn get_ticket_id(&self) -> &Option<String>
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Sourcepub fn configuration_name(self, input: impl Into<String>) -> Self
pub fn configuration_name(self, input: impl Into<String>) -> Self
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
This field is required.Sourcepub fn set_configuration_name(self, input: Option<String>) -> Self
pub fn set_configuration_name(self, input: Option<String>) -> Self
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Sourcepub fn get_configuration_name(&self) -> &Option<String>
pub fn get_configuration_name(&self) -> &Option<String>
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Sourcepub fn players(self, input: Player) -> Self
pub fn players(self, input: Player) -> Self
Appends an item to players
.
To override the contents of this collection use set_players
.
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
You can include up to 10 Players
in a StartMatchmaking
request.
Sourcepub fn set_players(self, input: Option<Vec<Player>>) -> Self
pub fn set_players(self, input: Option<Vec<Player>>) -> Self
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
You can include up to 10 Players
in a StartMatchmaking
request.
Sourcepub fn get_players(&self) -> &Option<Vec<Player>>
pub fn get_players(&self) -> &Option<Vec<Player>>
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
You can include up to 10 Players
in a StartMatchmaking
request.
Sourcepub fn build(self) -> Result<StartMatchmakingInput, BuildError>
pub fn build(self) -> Result<StartMatchmakingInput, BuildError>
Consumes the builder and constructs a StartMatchmakingInput
.
Source§impl StartMatchmakingInputBuilder
impl StartMatchmakingInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<StartMatchmakingOutput, SdkError<StartMatchmakingError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<StartMatchmakingOutput, SdkError<StartMatchmakingError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for StartMatchmakingInputBuilder
impl Clone for StartMatchmakingInputBuilder
Source§fn clone(&self) -> StartMatchmakingInputBuilder
fn clone(&self) -> StartMatchmakingInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for StartMatchmakingInputBuilder
impl Debug for StartMatchmakingInputBuilder
Source§impl Default for StartMatchmakingInputBuilder
impl Default for StartMatchmakingInputBuilder
Source§fn default() -> StartMatchmakingInputBuilder
fn default() -> StartMatchmakingInputBuilder
Source§impl PartialEq for StartMatchmakingInputBuilder
impl PartialEq for StartMatchmakingInputBuilder
Source§fn eq(&self, other: &StartMatchmakingInputBuilder) -> bool
fn eq(&self, other: &StartMatchmakingInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for StartMatchmakingInputBuilder
Auto Trait Implementations§
impl Freeze for StartMatchmakingInputBuilder
impl RefUnwindSafe for StartMatchmakingInputBuilder
impl Send for StartMatchmakingInputBuilder
impl Sync for StartMatchmakingInputBuilder
impl Unpin for StartMatchmakingInputBuilder
impl UnwindSafe for StartMatchmakingInputBuilder
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