#[non_exhaustive]pub struct StartMatchBackfillInput {
pub ticket_id: Option<String>,
pub configuration_name: Option<String>,
pub game_session_arn: Option<String>,
pub players: Option<Vec<Player>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.ticket_id: Option<String>
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
configuration_name: Option<String>
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession
object, MatchmakerData
property.
game_session_arn: Option<String>
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
players: Option<Vec<Player>>
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players
in a StartMatchBackfill
request.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Implementations§
Source§impl StartMatchBackfillInput
impl StartMatchBackfillInput
Sourcepub fn ticket_id(&self) -> Option<&str>
pub fn ticket_id(&self) -> Option<&str>
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
Sourcepub fn configuration_name(&self) -> Option<&str>
pub fn configuration_name(&self) -> Option<&str>
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession
object, MatchmakerData
property.
Sourcepub fn game_session_arn(&self) -> Option<&str>
pub fn game_session_arn(&self) -> Option<&str>
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
Sourcepub fn players(&self) -> &[Player]
pub fn players(&self) -> &[Player]
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players
in a StartMatchBackfill
request.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .players.is_none()
.
Source§impl StartMatchBackfillInput
impl StartMatchBackfillInput
Sourcepub fn builder() -> StartMatchBackfillInputBuilder
pub fn builder() -> StartMatchBackfillInputBuilder
Creates a new builder-style object to manufacture StartMatchBackfillInput
.
Trait Implementations§
Source§impl Clone for StartMatchBackfillInput
impl Clone for StartMatchBackfillInput
Source§fn clone(&self) -> StartMatchBackfillInput
fn clone(&self) -> StartMatchBackfillInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for StartMatchBackfillInput
impl Debug for StartMatchBackfillInput
Source§impl PartialEq for StartMatchBackfillInput
impl PartialEq for StartMatchBackfillInput
impl StructuralPartialEq for StartMatchBackfillInput
Auto Trait Implementations§
impl Freeze for StartMatchBackfillInput
impl RefUnwindSafe for StartMatchBackfillInput
impl Send for StartMatchBackfillInput
impl Sync for StartMatchBackfillInput
impl Unpin for StartMatchBackfillInput
impl UnwindSafe for StartMatchBackfillInput
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