#[non_exhaustive]pub struct DeleteGameServerGroupInputBuilder { /* private fields */ }
Expand description
A builder for DeleteGameServerGroupInput
.
Implementations§
Source§impl DeleteGameServerGroupInputBuilder
impl DeleteGameServerGroupInputBuilder
Sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
This field is required.Sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group. Use either the name or ARN value.
Sourcepub fn delete_option(self, input: GameServerGroupDeleteOption) -> Self
pub fn delete_option(self, input: GameServerGroupDeleteOption) -> Self
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
Sourcepub fn set_delete_option(
self,
input: Option<GameServerGroupDeleteOption>,
) -> Self
pub fn set_delete_option( self, input: Option<GameServerGroupDeleteOption>, ) -> Self
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
Sourcepub fn get_delete_option(&self) -> &Option<GameServerGroupDeleteOption>
pub fn get_delete_option(&self) -> &Option<GameServerGroupDeleteOption>
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
Sourcepub fn build(self) -> Result<DeleteGameServerGroupInput, BuildError>
pub fn build(self) -> Result<DeleteGameServerGroupInput, BuildError>
Consumes the builder and constructs a DeleteGameServerGroupInput
.
Source§impl DeleteGameServerGroupInputBuilder
impl DeleteGameServerGroupInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<DeleteGameServerGroupOutput, SdkError<DeleteGameServerGroupError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<DeleteGameServerGroupOutput, SdkError<DeleteGameServerGroupError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for DeleteGameServerGroupInputBuilder
impl Clone for DeleteGameServerGroupInputBuilder
Source§fn clone(&self) -> DeleteGameServerGroupInputBuilder
fn clone(&self) -> DeleteGameServerGroupInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for DeleteGameServerGroupInputBuilder
impl Default for DeleteGameServerGroupInputBuilder
Source§fn default() -> DeleteGameServerGroupInputBuilder
fn default() -> DeleteGameServerGroupInputBuilder
Source§impl PartialEq for DeleteGameServerGroupInputBuilder
impl PartialEq for DeleteGameServerGroupInputBuilder
Source§fn eq(&self, other: &DeleteGameServerGroupInputBuilder) -> bool
fn eq(&self, other: &DeleteGameServerGroupInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for DeleteGameServerGroupInputBuilder
Auto Trait Implementations§
impl Freeze for DeleteGameServerGroupInputBuilder
impl RefUnwindSafe for DeleteGameServerGroupInputBuilder
impl Send for DeleteGameServerGroupInputBuilder
impl Sync for DeleteGameServerGroupInputBuilder
impl Unpin for DeleteGameServerGroupInputBuilder
impl UnwindSafe for DeleteGameServerGroupInputBuilder
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