CreateGameSessionQueueInputBuilder

Struct CreateGameSessionQueueInputBuilder 

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#[non_exhaustive]
pub struct CreateGameSessionQueueInputBuilder { /* private fields */ }
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impl CreateGameSessionQueueInputBuilder

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

This field is required.
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pub fn set_name(self, input: Option<String>) -> Self

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

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pub fn get_name(&self) -> &Option<String>

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

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pub fn timeout_in_seconds(self, input: i32) -> Self

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. If you don't specify a request timeout, the queue uses a default value.

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pub fn set_timeout_in_seconds(self, input: Option<i32>) -> Self

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. If you don't specify a request timeout, the queue uses a default value.

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pub fn get_timeout_in_seconds(&self) -> &Option<i32>

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. If you don't specify a request timeout, the queue uses a default value.

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pub fn player_latency_policies(self, input: PlayerLatencyPolicy) -> Self

Appends an item to player_latency_policies.

To override the contents of this collection use set_player_latency_policies.

A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

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pub fn set_player_latency_policies( self, input: Option<Vec<PlayerLatencyPolicy>>, ) -> Self

A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

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pub fn get_player_latency_policies(&self) -> &Option<Vec<PlayerLatencyPolicy>>

A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.

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pub fn destinations(self, input: GameSessionQueueDestination) -> Self

Appends an item to destinations.

To override the contents of this collection use set_destinations.

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

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pub fn set_destinations( self, input: Option<Vec<GameSessionQueueDestination>>, ) -> Self

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

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pub fn get_destinations(&self) -> &Option<Vec<GameSessionQueueDestination>>

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

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pub fn filter_configuration(self, input: FilterConfiguration) -> Self

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

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pub fn set_filter_configuration( self, input: Option<FilterConfiguration>, ) -> Self

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

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pub fn get_filter_configuration(&self) -> &Option<FilterConfiguration>

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

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pub fn priority_configuration(self, input: PriorityConfiguration) -> Self

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

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pub fn set_priority_configuration( self, input: Option<PriorityConfiguration>, ) -> Self

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

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pub fn get_priority_configuration(&self) -> &Option<PriorityConfiguration>

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

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pub fn custom_event_data(self, input: impl Into<String>) -> Self

Information to be added to all events that are related to this game session queue.

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pub fn set_custom_event_data(self, input: Option<String>) -> Self

Information to be added to all events that are related to this game session queue.

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pub fn get_custom_event_data(&self) -> &Option<String>

Information to be added to all events that are related to this game session queue.

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pub fn notification_target(self, input: impl Into<String>) -> Self

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

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pub fn set_notification_target(self, input: Option<String>) -> Self

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

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pub fn get_notification_target(&self) -> &Option<String>

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

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pub fn tags(self, input: Tag) -> Self

Appends an item to tags.

To override the contents of this collection use set_tags.

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

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pub fn build(self) -> Result<CreateGameSessionQueueInput, BuildError>

Consumes the builder and constructs a CreateGameSessionQueueInput.

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impl CreateGameSessionQueueInputBuilder

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pub async fn send_with( self, client: &Client, ) -> Result<CreateGameSessionQueueOutput, SdkError<CreateGameSessionQueueError, HttpResponse>>

Sends a request with this input using the given client.

Trait Implementations§

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impl Clone for CreateGameSessionQueueInputBuilder

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fn clone(&self) -> CreateGameSessionQueueInputBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateGameSessionQueueInputBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateGameSessionQueueInputBuilder

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fn default() -> CreateGameSessionQueueInputBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for CreateGameSessionQueueInputBuilder

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fn eq(&self, other: &CreateGameSessionQueueInputBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for CreateGameSessionQueueInputBuilder

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