#[non_exhaustive]pub struct CreateFleetOutputBuilder { /* private fields */ }
Expand description
A builder for CreateFleetOutput
.
Implementations§
Source§impl CreateFleetOutputBuilder
impl CreateFleetOutputBuilder
Sourcepub fn fleet_attributes(self, input: FleetAttributes) -> Self
pub fn fleet_attributes(self, input: FleetAttributes) -> Self
The properties for the new fleet, including the current status. All fleets are placed in NEW
status on creation.
Sourcepub fn set_fleet_attributes(self, input: Option<FleetAttributes>) -> Self
pub fn set_fleet_attributes(self, input: Option<FleetAttributes>) -> Self
The properties for the new fleet, including the current status. All fleets are placed in NEW
status on creation.
Sourcepub fn get_fleet_attributes(&self) -> &Option<FleetAttributes>
pub fn get_fleet_attributes(&self) -> &Option<FleetAttributes>
The properties for the new fleet, including the current status. All fleets are placed in NEW
status on creation.
Sourcepub fn location_states(self, input: LocationState) -> Self
pub fn location_states(self, input: LocationState) -> Self
Appends an item to location_states
.
To override the contents of this collection use set_location_states
.
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW
. During fleet creation, Amazon GameLift Servers updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
Sourcepub fn set_location_states(self, input: Option<Vec<LocationState>>) -> Self
pub fn set_location_states(self, input: Option<Vec<LocationState>>) -> Self
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW
. During fleet creation, Amazon GameLift Servers updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
Sourcepub fn get_location_states(&self) -> &Option<Vec<LocationState>>
pub fn get_location_states(&self) -> &Option<Vec<LocationState>>
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW
. During fleet creation, Amazon GameLift Servers updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.
Sourcepub fn build(self) -> CreateFleetOutput
pub fn build(self) -> CreateFleetOutput
Consumes the builder and constructs a CreateFleetOutput
.
Trait Implementations§
Source§impl Clone for CreateFleetOutputBuilder
impl Clone for CreateFleetOutputBuilder
Source§fn clone(&self) -> CreateFleetOutputBuilder
fn clone(&self) -> CreateFleetOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreateFleetOutputBuilder
impl Debug for CreateFleetOutputBuilder
Source§impl Default for CreateFleetOutputBuilder
impl Default for CreateFleetOutputBuilder
Source§fn default() -> CreateFleetOutputBuilder
fn default() -> CreateFleetOutputBuilder
Source§impl PartialEq for CreateFleetOutputBuilder
impl PartialEq for CreateFleetOutputBuilder
impl StructuralPartialEq for CreateFleetOutputBuilder
Auto Trait Implementations§
impl Freeze for CreateFleetOutputBuilder
impl RefUnwindSafe for CreateFleetOutputBuilder
impl Send for CreateFleetOutputBuilder
impl Sync for CreateFleetOutputBuilder
impl Unpin for CreateFleetOutputBuilder
impl UnwindSafe for CreateFleetOutputBuilder
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