#[non_exhaustive]pub struct UpdateGameServerOutput {
pub game_server: Option<GameServer>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server: Option<GameServer>
Object that describes the newly updated game server.
Implementations§
Source§impl UpdateGameServerOutput
impl UpdateGameServerOutput
Sourcepub fn game_server(&self) -> Option<&GameServer>
pub fn game_server(&self) -> Option<&GameServer>
Object that describes the newly updated game server.
Source§impl UpdateGameServerOutput
impl UpdateGameServerOutput
Sourcepub fn builder() -> UpdateGameServerOutputBuilder
pub fn builder() -> UpdateGameServerOutputBuilder
Creates a new builder-style object to manufacture UpdateGameServerOutput
.
Trait Implementations§
Source§impl Clone for UpdateGameServerOutput
impl Clone for UpdateGameServerOutput
Source§fn clone(&self) -> UpdateGameServerOutput
fn clone(&self) -> UpdateGameServerOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateGameServerOutput
impl Debug for UpdateGameServerOutput
Source§impl PartialEq for UpdateGameServerOutput
impl PartialEq for UpdateGameServerOutput
Source§impl RequestId for UpdateGameServerOutput
impl RequestId for UpdateGameServerOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for UpdateGameServerOutput
Auto Trait Implementations§
impl Freeze for UpdateGameServerOutput
impl RefUnwindSafe for UpdateGameServerOutput
impl Send for UpdateGameServerOutput
impl Sync for UpdateGameServerOutput
impl Unpin for UpdateGameServerOutput
impl UnwindSafe for UpdateGameServerOutput
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