#[non_exhaustive]pub struct UpdateGameSession;Expand description
Orchestration and serialization glue logic for UpdateGameSession.
Implementations§
Trait Implementations§
source§impl Clone for UpdateGameSession
impl Clone for UpdateGameSession
source§fn clone(&self) -> UpdateGameSession
fn clone(&self) -> UpdateGameSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for UpdateGameSession
impl Debug for UpdateGameSession
source§impl Default for UpdateGameSession
impl Default for UpdateGameSession
source§fn default() -> UpdateGameSession
fn default() -> UpdateGameSession
Returns the “default value” for a type. Read more
source§impl RuntimePlugin for UpdateGameSession
impl RuntimePlugin for UpdateGameSession
source§fn config(&self) -> Option<FrozenLayer>
fn config(&self) -> Option<FrozenLayer>
source§fn runtime_components(
&self,
_: &RuntimeComponentsBuilder
) -> Cow<'_, RuntimeComponentsBuilder>
fn runtime_components( &self, _: &RuntimeComponentsBuilder ) -> Cow<'_, RuntimeComponentsBuilder>
Returns a
RuntimeComponentsBuilder to incorporate into the final runtime components. Read moreAuto Trait Implementations§
impl RefUnwindSafe for UpdateGameSession
impl Send for UpdateGameSession
impl Sync for UpdateGameSession
impl Unpin for UpdateGameSession
impl UnwindSafe for UpdateGameSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.