#[non_exhaustive]pub struct CreateGameSession;Expand description
Orchestration and serialization glue logic for CreateGameSession.
Implementations§
Trait Implementations§
source§impl Clone for CreateGameSession
impl Clone for CreateGameSession
source§fn clone(&self) -> CreateGameSession
fn clone(&self) -> CreateGameSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CreateGameSession
impl Debug for CreateGameSession
source§impl Default for CreateGameSession
impl Default for CreateGameSession
source§fn default() -> CreateGameSession
fn default() -> CreateGameSession
Returns the “default value” for a type. Read more
source§impl RuntimePlugin for CreateGameSession
impl RuntimePlugin for CreateGameSession
source§fn config(&self) -> Option<FrozenLayer>
fn config(&self) -> Option<FrozenLayer>
source§fn runtime_components(
&self,
_: &RuntimeComponentsBuilder
) -> Cow<'_, RuntimeComponentsBuilder>
fn runtime_components( &self, _: &RuntimeComponentsBuilder ) -> Cow<'_, RuntimeComponentsBuilder>
Returns a
RuntimeComponentsBuilder to incorporate into the final runtime components. Read moreAuto Trait Implementations§
impl RefUnwindSafe for CreateGameSession
impl Send for CreateGameSession
impl Sync for CreateGameSession
impl Unpin for CreateGameSession
impl UnwindSafe for CreateGameSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.