#[non_exhaustive]pub enum GameServerUtilizationStatus {
Available,
Utilized,
Unknown(UnknownVariantValue),
}Expand description
When writing a match expression against GameServerUtilizationStatus, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gameserverutilizationstatus = unimplemented!();
match gameserverutilizationstatus {
GameServerUtilizationStatus::Available => { /* ... */ },
GameServerUtilizationStatus::Utilized => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gameserverutilizationstatus represents
NewFeature, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameServerUtilizationStatus::NewFeature
in the current version of SDK. The reason is that the variable other,
created by the @ operator, is bound to
GameServerUtilizationStatus::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str on it yields "NewFeature".
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameServerUtilizationStatus::NewFeature is defined.
Specifically, when gameserverutilizationstatus represents NewFeature,
the execution path will hit the second last match arm as before by virtue of
calling as_str on GameServerUtilizationStatus::NewFeature also yielding "NewFeature".
Explicitly matching on the Unknown variant should
be avoided for two reasons:
- The inner data
UnknownVariantValueis opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Available
Utilized
Unknown(UnknownVariantValue)
Unknown. See the docs on this enum for the correct way to handle unknown variants.Unknown contains new variants that have been added since this code was generated.
Implementations§
source§impl GameServerUtilizationStatus
impl GameServerUtilizationStatus
sourcepub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
pub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
Parses the enum value while disallowing unknown variants.
Unknown variants will result in an error.
Trait Implementations§
source§impl AsRef<str> for GameServerUtilizationStatus
impl AsRef<str> for GameServerUtilizationStatus
source§impl Clone for GameServerUtilizationStatus
impl Clone for GameServerUtilizationStatus
source§fn clone(&self) -> GameServerUtilizationStatus
fn clone(&self) -> GameServerUtilizationStatus
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GameServerUtilizationStatus
impl Debug for GameServerUtilizationStatus
source§impl From<&str> for GameServerUtilizationStatus
impl From<&str> for GameServerUtilizationStatus
source§impl Hash for GameServerUtilizationStatus
impl Hash for GameServerUtilizationStatus
source§impl Ord for GameServerUtilizationStatus
impl Ord for GameServerUtilizationStatus
source§fn cmp(&self, other: &GameServerUtilizationStatus) -> Ordering
fn cmp(&self, other: &GameServerUtilizationStatus) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl PartialEq for GameServerUtilizationStatus
impl PartialEq for GameServerUtilizationStatus
source§fn eq(&self, other: &GameServerUtilizationStatus) -> bool
fn eq(&self, other: &GameServerUtilizationStatus) -> bool
self and other values to be equal, and is used
by ==.source§impl PartialOrd for GameServerUtilizationStatus
impl PartialOrd for GameServerUtilizationStatus
source§fn partial_cmp(&self, other: &GameServerUtilizationStatus) -> Option<Ordering>
fn partial_cmp(&self, other: &GameServerUtilizationStatus) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self and other) and is used by the <=
operator. Read moreimpl Eq for GameServerUtilizationStatus
impl StructuralPartialEq for GameServerUtilizationStatus
Auto Trait Implementations§
impl Freeze for GameServerUtilizationStatus
impl RefUnwindSafe for GameServerUtilizationStatus
impl Send for GameServerUtilizationStatus
impl Sync for GameServerUtilizationStatus
impl Unpin for GameServerUtilizationStatus
impl UnwindSafe for GameServerUtilizationStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more