#[non_exhaustive]pub struct UpdateScriptInput {
pub script_id: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub storage_location: Option<S3Location>,
pub zip_file: Option<Blob>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
name: Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique.
version: Option<String>
Version information associated with a build or script. Version strings don't need to be unique.
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
zip_file: Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Implementations§
source§impl UpdateScriptInput
impl UpdateScriptInput
sourcepub fn script_id(&self) -> Option<&str>
pub fn script_id(&self) -> Option<&str>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a script. Script names don't need to be unique.
sourcepub fn version(&self) -> Option<&str>
pub fn version(&self) -> Option<&str>
Version information associated with a build or script. Version strings don't need to be unique.
sourcepub fn storage_location(&self) -> Option<&S3Location>
pub fn storage_location(&self) -> Option<&S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(&self) -> Option<&Blob>
pub fn zip_file(&self) -> Option<&Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
source§impl UpdateScriptInput
impl UpdateScriptInput
sourcepub fn builder() -> UpdateScriptInputBuilder
pub fn builder() -> UpdateScriptInputBuilder
Creates a new builder-style object to manufacture UpdateScriptInput
.
Trait Implementations§
source§impl Clone for UpdateScriptInput
impl Clone for UpdateScriptInput
source§fn clone(&self) -> UpdateScriptInput
fn clone(&self) -> UpdateScriptInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for UpdateScriptInput
impl Debug for UpdateScriptInput
source§impl PartialEq for UpdateScriptInput
impl PartialEq for UpdateScriptInput
source§fn eq(&self, other: &UpdateScriptInput) -> bool
fn eq(&self, other: &UpdateScriptInput) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for UpdateScriptInput
Auto Trait Implementations§
impl Freeze for UpdateScriptInput
impl RefUnwindSafe for UpdateScriptInput
impl Send for UpdateScriptInput
impl Sync for UpdateScriptInput
impl Unpin for UpdateScriptInput
impl UnwindSafe for UpdateScriptInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more