#[non_exhaustive]pub struct UpdateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_queue: Option<GameSessionQueue>
An object that describes the newly updated game session queue.
Implementations§
source§impl UpdateGameSessionQueueOutput
impl UpdateGameSessionQueueOutput
sourcepub fn game_session_queue(&self) -> Option<&GameSessionQueue>
pub fn game_session_queue(&self) -> Option<&GameSessionQueue>
An object that describes the newly updated game session queue.
source§impl UpdateGameSessionQueueOutput
impl UpdateGameSessionQueueOutput
sourcepub fn builder() -> UpdateGameSessionQueueOutputBuilder
pub fn builder() -> UpdateGameSessionQueueOutputBuilder
Creates a new builder-style object to manufacture UpdateGameSessionQueueOutput
.
Trait Implementations§
source§impl Clone for UpdateGameSessionQueueOutput
impl Clone for UpdateGameSessionQueueOutput
source§fn clone(&self) -> UpdateGameSessionQueueOutput
fn clone(&self) -> UpdateGameSessionQueueOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UpdateGameSessionQueueOutput
impl Debug for UpdateGameSessionQueueOutput
source§impl PartialEq for UpdateGameSessionQueueOutput
impl PartialEq for UpdateGameSessionQueueOutput
source§fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
fn eq(&self, other: &UpdateGameSessionQueueOutput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RequestId for UpdateGameSessionQueueOutput
impl RequestId for UpdateGameSessionQueueOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for UpdateGameSessionQueueOutput
Auto Trait Implementations§
impl Freeze for UpdateGameSessionQueueOutput
impl RefUnwindSafe for UpdateGameSessionQueueOutput
impl Send for UpdateGameSessionQueueOutput
impl Sync for UpdateGameSessionQueueOutput
impl Unpin for UpdateGameSessionQueueOutput
impl UnwindSafe for UpdateGameSessionQueueOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.