Struct aws_sdk_gamelift::operation::get_instance_access::builders::GetInstanceAccessFluentBuilder
source · pub struct GetInstanceAccessFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to GetInstanceAccess
.
Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet. Use this operation to connect to instances with game servers that use Amazon GameLift server SDK 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or later, call GetComputeAccess
.
To request access to an instance, specify IDs for the instance and the fleet it belongs to. You can retrieve instance IDs for a fleet by calling DescribeInstances with the fleet ID.
If successful, this operation returns an IP address and credentials. The returned credentials match the operating system of the instance, as follows:
-
For a Windows instance: returns a user name and secret (password) for use with a Windows Remote Desktop client.
-
For a Linux instance: returns a user name and secret (RSA private key) for use with an SSH client. You must save the secret to a
.pem
file. If you're using the CLI, see the example Get credentials for a Linux instance for tips on automatically saving the secret to a.pem
file.
Learn more
Remotely connect to fleet instances
Related actions
Implementations§
source§impl GetInstanceAccessFluentBuilder
impl GetInstanceAccessFluentBuilder
sourcepub fn as_input(&self) -> &GetInstanceAccessInputBuilder
pub fn as_input(&self) -> &GetInstanceAccessInputBuilder
Access the GetInstanceAccess as a reference.
sourcepub async fn send(
self
) -> Result<GetInstanceAccessOutput, SdkError<GetInstanceAccessError, HttpResponse>>
pub async fn send( self ) -> Result<GetInstanceAccessOutput, SdkError<GetInstanceAccessError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<GetInstanceAccessOutput, GetInstanceAccessError, Self>
pub fn customize( self ) -> CustomizableOperation<GetInstanceAccessOutput, GetInstanceAccessError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn fleet_id(self, input: impl Into<String>) -> Self
pub fn fleet_id(self, input: impl Into<String>) -> Self
A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or ERROR
. Use either a fleet ID or an ARN value.
You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes them.
sourcepub fn set_fleet_id(self, input: Option<String>) -> Self
pub fn set_fleet_id(self, input: Option<String>) -> Self
A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or ERROR
. Use either a fleet ID or an ARN value.
You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes them.
sourcepub fn get_fleet_id(&self) -> &Option<String>
pub fn get_fleet_id(&self) -> &Option<String>
A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: ACTIVATING
, ACTIVE
, or ERROR
. Use either a fleet ID or an ARN value.
You can access fleets in ERROR
status for a short period of time before Amazon GameLift deletes them.
sourcepub fn instance_id(self, input: impl Into<String>) -> Self
pub fn instance_id(self, input: impl Into<String>) -> Self
A unique identifier for the instance you want to access. You can access an instance in any status.
sourcepub fn set_instance_id(self, input: Option<String>) -> Self
pub fn set_instance_id(self, input: Option<String>) -> Self
A unique identifier for the instance you want to access. You can access an instance in any status.
sourcepub fn get_instance_id(&self) -> &Option<String>
pub fn get_instance_id(&self) -> &Option<String>
A unique identifier for the instance you want to access. You can access an instance in any status.
Trait Implementations§
source§impl Clone for GetInstanceAccessFluentBuilder
impl Clone for GetInstanceAccessFluentBuilder
source§fn clone(&self) -> GetInstanceAccessFluentBuilder
fn clone(&self) -> GetInstanceAccessFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for GetInstanceAccessFluentBuilder
impl !RefUnwindSafe for GetInstanceAccessFluentBuilder
impl Send for GetInstanceAccessFluentBuilder
impl Sync for GetInstanceAccessFluentBuilder
impl Unpin for GetInstanceAccessFluentBuilder
impl !UnwindSafe for GetInstanceAccessFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more