#[non_exhaustive]pub struct CreateScriptInputBuilder { /* private fields */ }
Expand description
A builder for CreateScriptInput
.
Implementations§
source§impl CreateScriptInputBuilder
impl CreateScriptInputBuilder
sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information associated with a build or script. Version strings don't need to be unique. You can use UpdateScript to change this value later.
sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(self, input: Blob) -> Self
pub fn zip_file(self, input: Blob) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn set_zip_file(self, input: Option<Blob>) -> Self
pub fn set_zip_file(self, input: Option<Blob>) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
sourcepub fn get_zip_file(&self) -> &Option<Blob>
pub fn get_zip_file(&self) -> &Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
sourcepub fn build(self) -> Result<CreateScriptInput, BuildError>
pub fn build(self) -> Result<CreateScriptInput, BuildError>
Consumes the builder and constructs a CreateScriptInput
.
source§impl CreateScriptInputBuilder
impl CreateScriptInputBuilder
sourcepub async fn send_with(
self,
client: &Client
) -> Result<CreateScriptOutput, SdkError<CreateScriptError, HttpResponse>>
pub async fn send_with( self, client: &Client ) -> Result<CreateScriptOutput, SdkError<CreateScriptError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for CreateScriptInputBuilder
impl Clone for CreateScriptInputBuilder
source§fn clone(&self) -> CreateScriptInputBuilder
fn clone(&self) -> CreateScriptInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CreateScriptInputBuilder
impl Debug for CreateScriptInputBuilder
source§impl Default for CreateScriptInputBuilder
impl Default for CreateScriptInputBuilder
source§fn default() -> CreateScriptInputBuilder
fn default() -> CreateScriptInputBuilder
source§impl PartialEq for CreateScriptInputBuilder
impl PartialEq for CreateScriptInputBuilder
source§fn eq(&self, other: &CreateScriptInputBuilder) -> bool
fn eq(&self, other: &CreateScriptInputBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for CreateScriptInputBuilder
Auto Trait Implementations§
impl Freeze for CreateScriptInputBuilder
impl RefUnwindSafe for CreateScriptInputBuilder
impl Send for CreateScriptInputBuilder
impl Sync for CreateScriptInputBuilder
impl Unpin for CreateScriptInputBuilder
impl UnwindSafe for CreateScriptInputBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more