#[non_exhaustive]pub struct CreateGameServerGroupOutput {
pub game_server_group: Option<GameServerGroup>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group: Option<GameServerGroup>
The newly created game server group object, including the new ARN value for the Amazon GameLift FleetIQ game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches ACTIVE
.
Implementations§
source§impl CreateGameServerGroupOutput
impl CreateGameServerGroupOutput
sourcepub fn game_server_group(&self) -> Option<&GameServerGroup>
pub fn game_server_group(&self) -> Option<&GameServerGroup>
The newly created game server group object, including the new ARN value for the Amazon GameLift FleetIQ game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches ACTIVE
.
source§impl CreateGameServerGroupOutput
impl CreateGameServerGroupOutput
sourcepub fn builder() -> CreateGameServerGroupOutputBuilder
pub fn builder() -> CreateGameServerGroupOutputBuilder
Creates a new builder-style object to manufacture CreateGameServerGroupOutput
.
Trait Implementations§
source§impl Clone for CreateGameServerGroupOutput
impl Clone for CreateGameServerGroupOutput
source§fn clone(&self) -> CreateGameServerGroupOutput
fn clone(&self) -> CreateGameServerGroupOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CreateGameServerGroupOutput
impl Debug for CreateGameServerGroupOutput
source§impl PartialEq for CreateGameServerGroupOutput
impl PartialEq for CreateGameServerGroupOutput
source§fn eq(&self, other: &CreateGameServerGroupOutput) -> bool
fn eq(&self, other: &CreateGameServerGroupOutput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RequestId for CreateGameServerGroupOutput
impl RequestId for CreateGameServerGroupOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for CreateGameServerGroupOutput
Auto Trait Implementations§
impl Freeze for CreateGameServerGroupOutput
impl RefUnwindSafe for CreateGameServerGroupOutput
impl Send for CreateGameServerGroupOutput
impl Sync for CreateGameServerGroupOutput
impl Unpin for CreateGameServerGroupOutput
impl UnwindSafe for CreateGameServerGroupOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.