#[non_exhaustive]
pub struct RuntimeConfigurationBuilder { /* private fields */ }
Expand description

A builder for RuntimeConfiguration.

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impl RuntimeConfigurationBuilder

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pub fn server_processes(self, input: ServerProcess) -> Self

Appends an item to server_processes.

To override the contents of this collection use set_server_processes.

A collection of server process configurations that identify what server processes to run on each instance in a fleet.

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pub fn set_server_processes(self, input: Option<Vec<ServerProcess>>) -> Self

A collection of server process configurations that identify what server processes to run on each instance in a fleet.

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pub fn get_server_processes(&self) -> &Option<Vec<ServerProcess>>

A collection of server process configurations that identify what server processes to run on each instance in a fleet.

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pub fn max_concurrent_game_session_activations(self, input: i32) -> Self

The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

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pub fn set_max_concurrent_game_session_activations( self, input: Option<i32> ) -> Self

The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

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pub fn get_max_concurrent_game_session_activations(&self) -> &Option<i32>

The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

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pub fn game_session_activation_timeout_seconds(self, input: i32) -> Self

The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

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pub fn set_game_session_activation_timeout_seconds( self, input: Option<i32> ) -> Self

The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

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pub fn get_game_session_activation_timeout_seconds(&self) -> &Option<i32>

The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

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pub fn build(self) -> RuntimeConfiguration

Consumes the builder and constructs a RuntimeConfiguration.

Trait Implementations§

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impl Clone for RuntimeConfigurationBuilder

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fn clone(&self) -> RuntimeConfigurationBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RuntimeConfigurationBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RuntimeConfigurationBuilder

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fn default() -> RuntimeConfigurationBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for RuntimeConfigurationBuilder

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fn eq(&self, other: &RuntimeConfigurationBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RuntimeConfigurationBuilder

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Unshared, Shared> IntoShared<Shared> for Unsharedwhere Shared: FromUnshared<Unshared>,

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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more