#[non_exhaustive]pub struct UpdateGameSessionQueue;
Expand description
Orchestration and serialization glue logic for UpdateGameSessionQueue
.
Implementations§
Trait Implementations§
source§impl Clone for UpdateGameSessionQueue
impl Clone for UpdateGameSessionQueue
source§fn clone(&self) -> UpdateGameSessionQueue
fn clone(&self) -> UpdateGameSessionQueue
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UpdateGameSessionQueue
impl Debug for UpdateGameSessionQueue
source§impl Default for UpdateGameSessionQueue
impl Default for UpdateGameSessionQueue
source§fn default() -> UpdateGameSessionQueue
fn default() -> UpdateGameSessionQueue
Returns the “default value” for a type. Read more
source§impl RuntimePlugin for UpdateGameSessionQueue
impl RuntimePlugin for UpdateGameSessionQueue
source§fn config(&self) -> Option<FrozenLayer>
fn config(&self) -> Option<FrozenLayer>
source§fn runtime_components(
&self,
_: &RuntimeComponentsBuilder
) -> Cow<'_, RuntimeComponentsBuilder>
fn runtime_components( &self, _: &RuntimeComponentsBuilder ) -> Cow<'_, RuntimeComponentsBuilder>
Returns a
RuntimeComponentsBuilder
to incorporate into the final runtime components. Read moreAuto Trait Implementations§
impl RefUnwindSafe for UpdateGameSessionQueue
impl Send for UpdateGameSessionQueue
impl Sync for UpdateGameSessionQueue
impl Unpin for UpdateGameSessionQueue
impl UnwindSafe for UpdateGameSessionQueue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.